My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Electro Wizard Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Electro Wizard Night Witch
Fireball
Goblin Gang Elixir Collector Electro Wizard Night Witch
Poison
Goblin Gang Elixir Collector Electro Wizard Night Witch
Lightning
Elixir Collector Electro Wizard Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Poison Electro Wizard Night Witch Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Gang Poison Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Golem
Elixir Collector
Barbarian Barrel
Golem Mega Knight
Poison
Golem Night Witch Mega Knight
Golem
Poison Night Witch Goblin Gang Barbarian Barrel Electro Wizard
Electro Wizard
Golem Mega Knight
Night Witch
Golem Poison Mega Knight
Mega Knight
Barbarian Barrel Poison Electro Wizard Night Witch

Defense Synergies 0 11

Goblin Gang
Barbarian Barrel Electro Wizard
Elixir Collector
Barbarian Barrel
Goblin Gang Poison Electro Wizard Night Witch Mega Knight
Poison
Barbarian Barrel Electro Wizard Mega Knight
Golem
Electro Wizard
Goblin Gang Barbarian Barrel Poison Night Witch Mega Knight
Night Witch
Barbarian Barrel Electro Wizard Mega Knight
Mega Knight
Barbarian Barrel Poison Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
Goblin Gang Electro Wizard Night Witch Mega Knight
Goblin Gang Mega Knight Electro Wizard Night Witch
Night Witch Goblin Gang Electro Wizard Mega Knight
Barbarian Barrel Poison Mega Knight
Goblin Gang Barbarian Barrel Electro Wizard Night Witch Mega Knight
Electro Wizard Goblin Gang Poison Night Witch
Barbarian Barrel Poison Electro Wizard Mega Knight
Goblin Gang Night Witch
Goblin Gang Barbarian Barrel Electro Wizard Night Witch Mega Knight
Goblin Gang Poison Electro Wizard Barbarian Barrel Night Witch Mega Knight
Goblin Gang Poison Electro Wizard Night Witch
Night Witch Mega Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Barbarian Barrel Poison Electro Wizard Night Witch
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Poison Electro Wizard Night Witch
Mega Knight Goblin Gang Barbarian Barrel Electro Wizard Night Witch
Barbarian Barrel Poison Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Barbarian Barrel Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Electro Wizard
Poison Electro Wizard Goblin Gang Barbarian Barrel Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight Barbarian Barrel Electro Wizard Night Witch
Goblin Gang Night Witch Mega Knight
Poison Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Night Witch
Mega Knight
Electro Wizard Mega Knight Barbarian Barrel Poison
Goblin Gang
Mega Knight
Mega Knight Poison Electro Wizard
Mega Knight Goblin Gang Night Witch
Mega Knight
Goblin Gang Electro Wizard Barbarian Barrel Poison Night Witch
Poison Mega Knight Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Electro Wizard
Barbarian Barrel Poison
Barbarian Barrel Poison
Poison Barbarian Barrel Mega Knight
Poison
Poison
Poison Barbarian Barrel
Poison
Goblin Gang Poison Electro Wizard Night Witch
Poison Barbarian Barrel Electro Wizard
Poison
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison Mega Knight
Barbarian Barrel Poison
Night Witch
Barbarian Barrel Poison Electro Wizard Mega Knight
Barbarian Barrel Poison Mega Knight
Poison Night Witch Mega Knight
Poison
Barbarian Barrel Poison
Poison Barbarian Barrel Mega Knight
Poison Barbarian Barrel Electro Wizard
Poison Mega Knight
Poison Barbarian Barrel
Poison Electro Wizard Night Witch
Electro Wizard Poison
Night Witch
Poison Night Witch Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Goblin Gang Barbarian Barrel Night Witch
Poison Electro Wizard
Barbarian Barrel
Poison Goblin Gang Electro Wizard Mega Knight
Poison
Poison
Mega Knight
Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Barbarian Barrel Electro Wizard Mega Knight

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