My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Baby Dragon Lumberjack Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Magic Archer Lumberjack Night Witch
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Baby Dragon Magic Archer Lumberjack Night Witch
Fireball
Goblin Gang Elixir Collector Baby Dragon Magic Archer Lumberjack Night Witch
Poison
Goblin Gang Elixir Collector Magic Archer Night Witch
Lightning
Elixir Collector Baby Dragon Magic Archer Lumberjack Night Witch
Rocket
Elixir Collector Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Baby Dragon Magic Archer Lumberjack Night Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Baby Dragon Magic Archer Lumberjack

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Golem
Elixir Collector
Baby Dragon
Golem Goblin Gang Lightning Lumberjack
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Night Witch Goblin Gang Magic Archer Lumberjack
Magic Archer
Golem Lumberjack
Lumberjack
Baby Dragon Golem Magic Archer Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 5

Goblin Gang
Magic Archer Lumberjack
Elixir Collector
Baby Dragon
Lumberjack
Lightning
Golem
Magic Archer
Goblin Gang Lumberjack Night Witch
Lumberjack
Goblin Gang Baby Dragon Magic Archer
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Magic Archer
Lumberjack Goblin Gang Night Witch
Goblin Gang Lumberjack Lightning Night Witch
Lumberjack Night Witch Goblin Gang
Lightning Lumberjack
Goblin Gang Baby Dragon Magic Archer Lumberjack Night Witch
Lightning Goblin Gang Baby Dragon Magic Archer Night Witch
Lightning Baby Dragon Magic Archer
Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Goblin Gang Baby Dragon Magic Archer Lumberjack Night Witch
Goblin Gang Baby Dragon Magic Archer Night Witch
Lumberjack Night Witch Goblin Gang Lightning
Goblin Gang Baby Dragon Magic Archer Lumberjack Night Witch
Goblin Gang Lumberjack
Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack Night Witch
Goblin Gang Baby Dragon Magic Archer Lumberjack Night Witch
Baby Dragon Magic Archer Lumberjack
Lumberjack
Goblin Gang Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Baby Dragon Lightning Magic Archer Lumberjack
Goblin Gang Lumberjack Lightning
Goblin Gang Lightning Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Goblin Gang Baby Dragon Magic Archer
Goblin Gang Lightning Lumberjack Night Witch
Lumberjack
Lightning Baby Dragon Magic Archer
Goblin Gang
Lumberjack
Lightning
Lightning Goblin Gang Lumberjack Night Witch
Baby Dragon Magic Archer
Goblin Gang Baby Dragon Lightning Magic Archer Lumberjack Night Witch
Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Baby Dragon
Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Lightning Magic Archer
Lightning
Lightning Goblin Gang Lumberjack Night Witch
Lightning Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Magic Archer Baby Dragon
Lightning
Lightning Night Witch
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer Night Witch
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Lightning Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer Night Witch
Lightning
Lightning Night Witch
Lightning Magic Archer Night Witch
Lightning Magic Archer
Lightning Magic Archer
Lightning Goblin Gang Magic Archer Night Witch
Lightning Baby Dragon Magic Archer
Lightning Goblin Gang Baby Dragon Magic Archer Lumberjack
Baby Dragon Lightning Magic Archer
Lightning
Goblin Gang Baby Dragon Lightning Magic Archer
Lightning Magic Archer
Lightning Baby Dragon Magic Archer

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