My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Hut Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Goblin Hut Princess
Zap
Bats Goblin Gang Goblin Hut Princess
Barbarian Barrel
Knight Goblin Gang Goblin Hut Princess Electro Wizard
The Log
Goblin Gang Goblin Hut Princess
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Goblin Hut Princess
Royal Delivery
Bats Knight Goblin Gang Goblin Hut Princess Electro Wizard
Fireball
Goblin Gang Goblin Hut Princess Electro Wizard
Poison
Bats Goblin Gang Goblin Hut Princess Electro Wizard
Lightning
Knight Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Princess Fireball Electro Wizard Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap
Zap
Fireball Electro Wizard Bats Knight Goblin Hut Princess
Knight
Bats Goblin Gang Princess Zap Fireball Goblin Hut Electro Wizard
Goblin Gang
Knight Goblin Hut Princess
Fireball
Zap Knight Princess Electro Wizard
Goblin Hut
Zap Knight Goblin Gang
Princess
Knight Zap Goblin Gang Fireball
Electro Wizard
Zap Knight Fireball

Defense Synergies 6 15

Bats
Knight Zap Electro Wizard
Zap
Fireball Electro Wizard Bats Knight Goblin Gang Goblin Hut Princess
Knight
Bats Goblin Gang Princess Electro Wizard Zap Fireball Goblin Hut
Goblin Gang
Knight Zap Goblin Hut Princess Electro Wizard
Fireball
Zap Knight Goblin Hut Princess Electro Wizard
Goblin Hut
Zap Knight Goblin Gang Fireball Electro Wizard
Princess
Knight Zap Goblin Gang Fireball
Electro Wizard
Zap Knight Bats Goblin Gang Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Goblin Hut Electro Wizard
Bats Zap Knight Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Bats Knight Electro Wizard
Goblin Hut Bats Knight Goblin Gang Electro Wizard
Fireball Princess
Goblin Gang Fireball Bats Zap Electro Wizard
Bats Electro Wizard Zap Goblin Gang Fireball Goblin Hut Princess
Zap Fireball Electro Wizard
Goblin Gang Goblin Hut Princess
Knight Goblin Gang Electro Wizard
Bats Goblin Gang Electro Wizard Zap Knight Fireball Goblin Hut Princess
Bats Zap Goblin Gang Fireball Goblin Hut Princess Electro Wizard
Goblin Hut Bats Zap Knight Goblin Gang Fireball Electro Wizard
Fireball Bats Zap Goblin Gang Goblin Hut Princess Electro Wizard
Knight Goblin Gang Goblin Hut Electro Wizard
Zap Goblin Gang Fireball Goblin Hut Electro Wizard
Bats Knight Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Bats Zap Knight Goblin Gang Goblin Hut Electro Wizard
Zap Bats Knight Fireball Goblin Hut Princess Electro Wizard
Goblin Hut Electro Wizard
Goblin Gang Bats Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang
Goblin Gang Bats Zap Knight Goblin Hut Electro Wizard
Goblin Gang Bats Zap Knight Fireball Electro Wizard
Knight Goblin Gang Goblin Hut
Fireball Bats Zap Goblin Gang Goblin Hut Princess Electro Wizard
Goblin Gang Bats Knight Fireball Goblin Hut Electro Wizard
Knight
Zap Electro Wizard Bats Knight Fireball Goblin Hut
Goblin Gang Goblin Hut
Bats Knight Goblin Hut
Zap Fireball Electro Wizard
Knight Goblin Gang Fireball
Fireball Princess
Goblin Gang Goblin Hut Electro Wizard Bats Zap Knight Fireball
Bats Zap Fireball Goblin Hut Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Zap Princess Electro Wizard
Fireball Goblin Hut
Knight Fireball
Fireball Zap
Fireball Bats Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Bats Goblin Gang Fireball Electro Wizard
Zap Knight Fireball Princess Electro Wizard
Fireball Zap Princess
Knight Fireball Goblin Hut Princess
Fireball Princess
Princess Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Princess
Fireball Goblin Hut Princess
Fireball
Bats
Zap Fireball Princess Electro Wizard
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball Zap Princess
Fireball Zap
Bats Zap Fireball Princess Electro Wizard
Zap Electro Wizard Bats Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Bats Goblin Gang Fireball Goblin Hut Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Knight Goblin Gang Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Zap Bats Goblin Gang Fireball Princess Electro Wizard
Bats Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard

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