My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Sparky
Giant Snowball
Bats Minions Goblin Gang Baby Dragon
Zap
Bats Minions Goblin Gang Sparky
Barbarian Barrel
Knight Goblin Gang Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Knight Minions Goblin Gang Baby Dragon Sparky
Fireball
Minions Goblin Gang Baby Dragon Sparky
Poison
Bats Minions Goblin Gang Sparky
Lightning
Knight Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Minions Goblin Gang Baby Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Minions

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Minions Rage Baby Dragon Sparky
Knight
Bats Minions Goblin Gang Baby Dragon Sparky
Minions
Knight Giant Rage Bats Baby Dragon Sparky
Goblin Gang
Knight Giant Baby Dragon Sparky
Giant
Bats Minions Rage Sparky Goblin Gang Baby Dragon
Rage
Minions Giant Sparky Bats
Baby Dragon
Knight Bats Minions Goblin Gang Giant Sparky
Sparky
Giant Rage Bats Knight Minions Goblin Gang Baby Dragon

Defense Synergies 3 7

Bats
Knight Minions Baby Dragon Sparky
Knight
Bats Minions Goblin Gang Baby Dragon Sparky
Minions
Knight Bats Baby Dragon
Goblin Gang
Knight Sparky
Giant
Rage
Baby Dragon
Bats Knight Minions
Sparky
Bats Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Baby Dragon Sparky
Sparky Bats Knight Minions Goblin Gang
Goblin Gang Sparky Bats Knight Minions
Sparky Bats Knight Minions Goblin Gang
Sparky
Goblin Gang Bats Minions Baby Dragon
Bats Minions Goblin Gang Baby Dragon
Baby Dragon Sparky
Sparky Minions Goblin Gang
Knight Goblin Gang Sparky
Bats Minions Goblin Gang Knight Baby Dragon
Minions Bats Goblin Gang Baby Dragon
Sparky Bats Knight Minions Goblin Gang
Sparky Bats Minions Goblin Gang Baby Dragon
Sparky Knight Goblin Gang
Goblin Gang Sparky
Sparky Bats Knight Minions Goblin Gang
Bats Knight Minions Goblin Gang Baby Dragon
Baby Dragon Bats Knight Minions
Sparky
Goblin Gang Bats Knight Minions Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Sparky
Knight Goblin Gang Baby Dragon
Goblin Gang Bats Knight Minions Sparky
Goblin Gang Bats Knight Sparky
Knight Goblin Gang Sparky
Bats Minions Goblin Gang Baby Dragon
Goblin Gang Sparky Bats Knight Minions
Knight Sparky
Bats Knight Minions Baby Dragon Sparky
Goblin Gang Sparky
Bats Knight Minions Sparky
Knight Goblin Gang Sparky
Baby Dragon Sparky
Goblin Gang Sparky Bats Knight Minions Baby Dragon
Bats Minions Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Knight Sparky
Baby Dragon Sparky
Bats Minions Baby Dragon
Baby Dragon Sparky
Baby Dragon
Bats Minions Goblin Gang Sparky
Knight Sparky
Baby Dragon
Knight Baby Dragon Sparky
Minions Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Bats Minions Sparky
Baby Dragon Sparky
Baby Dragon
Minions Baby Dragon Sparky
Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Bats Baby Dragon Sparky
Bats Minions
Sparky
Sparky
Sparky
Sparky
Sparky
Bats Minions Goblin Gang
Baby Dragon
Knight Goblin Gang Baby Dragon Sparky
Baby Dragon
Sparky
Sparky
Bats Minions Goblin Gang Baby Dragon Sparky
Bats
Baby Dragon Sparky

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