My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Goblin Barrel
Giant Snowball
Bats Archers Goblin Gang Goblin Barrel Witch
Zap
Bats Archers Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Witch
The Log
Archers Goblin Gang Goblin Barrel Witch
Earthquake
Archers Goblin Gang Goblin Barrel Witch
Arrows
Bats Archers Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Archers Goblin Gang Goblin Barrel Witch
Fireball
Archers Goblin Gang Goblin Barrel Witch
Poison
Bats Archers Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Goblin Gang Goblin Barrel Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel
Zap
Arrows Bats Archers Witch Mega Knight
Archers
Zap Arrows Mega Knight
Arrows
Zap Archers Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel
Goblin Barrel
Goblin Gang Bats Arrows Mega Knight
Witch
Zap Mega Knight
Mega Knight
Bats Zap Archers Arrows Goblin Barrel Witch

Defense Synergies 2 10

Bats
Zap Mega Knight
Zap
Mega Knight Bats Archers Arrows Goblin Gang Witch
Archers
Zap Goblin Gang Witch Mega Knight
Arrows
Mega Knight Zap
Goblin Gang
Zap Archers
Goblin Barrel
Witch
Zap Archers Mega Knight
Mega Knight
Zap Arrows Bats Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bats Zap Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Bats Archers
Witch Bats Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Zap Archers Mega Knight
Bats Zap Archers Arrows Goblin Gang Witch
Zap Arrows Mega Knight
Witch Goblin Gang
Goblin Gang Archers Mega Knight
Bats Archers Goblin Gang Witch Zap Arrows Mega Knight
Arrows Bats Zap Archers Goblin Gang Witch
Mega Knight Bats Zap Goblin Gang Witch
Mega Knight Bats Zap Arrows Goblin Gang Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang Witch
Arrows Mega Knight Bats Zap Archers Goblin Gang Witch
Zap Arrows Witch Bats Archers Mega Knight
Goblin Gang Mega Knight Bats Archers Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Witch
Zap Archers Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Zap Witch
Goblin Gang Mega Knight Bats Zap
Goblin Gang Witch Mega Knight
Arrows Bats Zap Archers Goblin Gang Witch
Goblin Gang Bats Archers Witch
Mega Knight
Zap Mega Knight Bats Witch
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Zap Arrows
Mega Knight Goblin Gang Witch
Archers Witch Mega Knight
Goblin Gang Witch Bats Zap Archers
Bats Arrows Mega Knight Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap Witch
Archers Arrows Witch
Arrows Zap
Arrows Zap
Bats Goblin Gang
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Bats
Zap Archers Arrows Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Bats Zap Archers Arrows Witch
Zap Bats Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Archers Goblin Gang Witch
Zap Archers Arrows Witch
Arrows
Goblin Gang Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch Mega Knight

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