My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Baby Dragon Miner Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Valkyrie Princess Ice Wizard Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Miner Princess Ice Wizard Electro Wizard
Fireball
Goblin Gang Baby Dragon Princess Ice Wizard Electro Wizard
Poison
Goblin Gang Princess Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Princess Ice Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Miner Princess Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Mini P.E.K.K.A Valkyrie Baby Dragon Princess
Mini P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon Princess Ice Wizard Electro Wizard
Valkyrie
Goblin Gang Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Miner Ice Wizard Electro Wizard
Miner
Goblin Gang Baby Dragon Electro Wizard
Princess
Goblin Gang Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A Baby Dragon
Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Miner

Defense Synergies 2 15

Goblin Gang
Mini P.E.K.K.A Valkyrie Miner Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A
Electro Wizard Goblin Gang Valkyrie Baby Dragon Princess Ice Wizard
Valkyrie
Goblin Gang Mini P.E.K.K.A Baby Dragon Princess Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A Valkyrie
Miner
Goblin Gang
Princess
Goblin Gang Mini P.E.K.K.A Valkyrie Ice Wizard
Ice Wizard
Baby Dragon Goblin Gang Mini P.E.K.K.A Valkyrie Princess
Electro Wizard
Mini P.E.K.K.A Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Goblin Gang Valkyrie Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Gang Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Princess
Goblin Gang Valkyrie Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Goblin Gang Baby Dragon Princess Ice Wizard
Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Goblin Gang Princess Ice Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Miner Ice Wizard Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard Baby Dragon Princess
Goblin Gang Baby Dragon Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Gang Valkyrie Ice Wizard Electro Wizard
Valkyrie Goblin Gang Mini P.E.K.K.A Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Electro Wizard
Goblin Gang Valkyrie Baby Dragon Ice Wizard Electro Wizard
Valkyrie Baby Dragon Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Valkyrie Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Miner
Goblin Gang Mini P.E.K.K.A Valkyrie Electro Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Electro Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Baby Dragon Princess Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Goblin Gang
Mini P.E.K.K.A Valkyrie
Valkyrie Electro Wizard
Mini P.E.K.K.A Goblin Gang Valkyrie
Valkyrie Baby Dragon Princess
Goblin Gang Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Mini P.E.K.K.A Baby Dragon Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Miner Princess Ice Wizard Electro Wizard
Baby Dragon Miner
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Princess Ice Wizard
Baby Dragon Princess
Baby Dragon Princess Ice Wizard
Miner
Goblin Gang Mini P.E.K.K.A Electro Wizard
Miner Valkyrie Princess Electro Wizard
Baby Dragon Princess
Baby Dragon Miner Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Princess Electro Wizard
Valkyrie Baby Dragon Miner Princess
Baby Dragon
Princess
Baby Dragon
Valkyrie Baby Dragon Princess Ice Wizard
Miner Baby Dragon Princess Ice Wizard Electro Wizard
Baby Dragon Miner Princess
Miner Baby Dragon
Baby Dragon Princess Ice Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Miner
Princess Electro Wizard
Princess
Electro Wizard Goblin Gang Princess
Baby Dragon Princess Ice Wizard Electro Wizard
Miner Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Goblin Gang Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Miner Princess Electro Wizard

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