My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Mega Minion Furnace
Zap
Goblin Gang Furnace Sparky
Barbarian Barrel
Goblin Gang Furnace Ice Wizard Sparky
The Log
Goblin Gang Furnace Sparky
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Mega Minion Ice Wizard Sparky
Fireball
Goblin Gang Mega Minion Furnace Ice Wizard Sparky
Poison
Goblin Gang Mega Minion Furnace Ice Wizard Sparky
Lightning
Mega Minion Furnace Ice Wizard Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Tornado Ice Wizard Furnace Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Sparky
Mega Minion
Giant Furnace Sparky
Furnace
Mega Minion Giant Sparky
Giant
Mega Minion Sparky Goblin Gang Furnace Tornado The Log Ice Wizard
Tornado
Sparky Giant The Log Ice Wizard
The Log
Giant Tornado Sparky
Ice Wizard
Giant Tornado
Sparky
Giant Tornado Goblin Gang Mega Minion Furnace The Log

Defense Synergies 2 15

Goblin Gang
Furnace The Log Ice Wizard Sparky
Mega Minion
Furnace Tornado The Log Ice Wizard Sparky
Furnace
Goblin Gang Mega Minion Tornado Ice Wizard
Giant
Tornado
Ice Wizard Sparky Mega Minion Furnace The Log Sparky
The Log
Goblin Gang Mega Minion Tornado Ice Wizard Sparky
Ice Wizard
Tornado Goblin Gang Mega Minion Furnace The Log
Sparky
Tornado Goblin Gang Mega Minion Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Sparky
Sparky Goblin Gang Mega Minion Furnace The Log Ice Wizard
Goblin Gang Furnace Tornado Sparky Mega Minion Ice Wizard
Sparky Goblin Gang Mega Minion Furnace Ice Wizard
Tornado The Log Sparky
Goblin Gang Tornado The Log Mega Minion Furnace Ice Wizard
Mega Minion Furnace Tornado Goblin Gang Ice Wizard
The Log Sparky
Sparky Goblin Gang Furnace Tornado Ice Wizard
Goblin Gang Tornado Ice Wizard Sparky
Goblin Gang Ice Wizard Mega Minion Furnace Tornado The Log
Mega Minion Goblin Gang Furnace Tornado Ice Wizard
Furnace Sparky Goblin Gang The Log Ice Wizard
Sparky Goblin Gang Mega Minion Furnace Tornado The Log
Sparky Goblin Gang Furnace
Tornado Goblin Gang Furnace The Log Sparky
Sparky Goblin Gang Furnace Tornado
Goblin Gang Mega Minion Furnace Tornado The Log Ice Wizard
Furnace Tornado The Log Mega Minion Ice Wizard
Sparky Tornado
Goblin Gang Furnace The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Sparky
Goblin Gang Mega Minion The Log
Goblin Gang Furnace The Log Sparky
Goblin Gang Tornado The Log Sparky
Goblin Gang Sparky
Furnace Goblin Gang Tornado Ice Wizard
Goblin Gang Sparky Mega Minion Furnace Ice Wizard
Sparky
Mega Minion Tornado The Log Sparky
Goblin Gang Mega Minion Sparky
Mega Minion Sparky
Tornado The Log
Goblin Gang Sparky
Furnace Sparky
Goblin Gang Sparky Mega Minion Furnace Tornado The Log
Mega Minion The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Tornado The Log Ice Wizard
The Log Sparky
The Log Sparky
Furnace The Log Sparky
Mega Minion Furnace Tornado Ice Wizard
Furnace Tornado The Log Sparky
The Log Tornado Ice Wizard
The Log Tornado
Goblin Gang Tornado Sparky
Tornado The Log Sparky
Tornado
The Log Sparky
Furnace The Log Sparky
Furnace The Log Sparky
Furnace The Log Sparky
Tornado Sparky
Sparky
Mega Minion The Log Sparky
Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Tornado The Log Furnace Ice Wizard Sparky
Mega Minion
The Log Tornado Ice Wizard Sparky
Tornado The Log Sparky
Tornado The Log Sparky
Furnace Tornado Ice Wizard Sparky
Mega Minion
Mega Minion Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Goblin Gang
Mega Minion Tornado Ice Wizard
The Log
Goblin Gang Mega Minion Sparky
The Log
Tornado Sparky
Mega Minion Sparky
Goblin Gang Tornado The Log Sparky
Tornado
Tornado The Log Sparky

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