My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Zappies Witch Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Mega Minion Musketeer Zappies Witch
Zap
Goblin Gang Zappies Witch
Barbarian Barrel
Goblin Gang Musketeer Zappies Witch Giant Skeleton Royal Ghost
The Log
Goblin Gang Musketeer Zappies Witch Giant Skeleton
Earthquake
Goblin Gang Zappies Witch
Arrows
Goblin Gang Zappies Witch
Royal Delivery
Goblin Gang Mega Minion Musketeer Zappies Witch Giant Skeleton Royal Ghost
Fireball
Goblin Gang Mega Minion Musketeer Zappies Witch
Poison
Goblin Gang Mega Minion Musketeer Zappies Witch
Lightning
Mega Minion Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Royal Ghost Fireball Musketeer Zappies Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Royal Ghost Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Skeleton Royal Ghost
Mega Minion
Fireball Giant Skeleton
Fireball
Mega Minion
Musketeer
Giant Skeleton Royal Ghost
Zappies
Giant Skeleton Royal Ghost
Witch
Giant Skeleton Royal Ghost
Giant Skeleton
Goblin Gang Mega Minion Musketeer Zappies Witch
Royal Ghost
Goblin Gang Musketeer Zappies Witch

Defense Synergies 1 14

Goblin Gang
Musketeer Zappies Giant Skeleton
Mega Minion
Musketeer Zappies Witch Giant Skeleton
Fireball
Musketeer Zappies
Musketeer
Goblin Gang Mega Minion Fireball Zappies Giant Skeleton Royal Ghost
Zappies
Goblin Gang Mega Minion Fireball Musketeer Giant Skeleton
Witch
Mega Minion Giant Skeleton Royal Ghost
Giant Skeleton
Goblin Gang Mega Minion Musketeer Zappies Witch
Royal Ghost
Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer Zappies
Goblin Gang Mega Minion Musketeer Zappies Witch
Goblin Gang Witch Mega Minion Musketeer Zappies Giant Skeleton
Witch Goblin Gang Mega Minion Musketeer Zappies
Fireball Giant Skeleton
Goblin Gang Fireball Mega Minion Musketeer Zappies Royal Ghost
Mega Minion Musketeer Goblin Gang Fireball Zappies Witch
Fireball Musketeer Giant Skeleton
Zappies Witch Goblin Gang Musketeer
Goblin Gang Musketeer Zappies Giant Skeleton Royal Ghost
Goblin Gang Witch Mega Minion Fireball Musketeer Zappies Giant Skeleton Royal Ghost
Mega Minion Musketeer Goblin Gang Fireball Zappies Witch
Goblin Gang Fireball Musketeer Zappies Witch Giant Skeleton
Fireball Goblin Gang Mega Minion Zappies Witch Royal Ghost
Goblin Gang Zappies
Goblin Gang Fireball Zappies
Goblin Gang Fireball Musketeer Zappies Witch
Fireball Goblin Gang Mega Minion Musketeer Zappies Witch Royal Ghost
Witch Mega Minion Fireball Musketeer Zappies Giant Skeleton Royal Ghost
Musketeer Zappies
Goblin Gang Royal Ghost Fireball Musketeer Zappies Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Zappies Witch Giant Skeleton Royal Ghost
Fireball Goblin Gang Mega Minion Musketeer Royal Ghost
Goblin Gang Zappies Giant Skeleton Musketeer Witch
Goblin Gang Giant Skeleton Fireball Musketeer Zappies
Giant Skeleton Goblin Gang Musketeer Zappies Witch
Fireball Goblin Gang Musketeer Zappies Witch
Goblin Gang Mega Minion Fireball Musketeer Zappies Witch Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Mega Minion Fireball Zappies Witch
Witch Goblin Gang Mega Minion Musketeer Zappies
Mega Minion Musketeer Zappies Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Zappies Witch
Fireball Musketeer Zappies Witch
Goblin Gang Zappies Witch Mega Minion Fireball Musketeer Giant Skeleton
Mega Minion Fireball Musketeer Zappies Witch Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton Royal Ghost
Fireball Musketeer Royal Ghost
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball
Fireball Mega Minion Musketeer Witch
Musketeer Witch
Fireball
Fireball
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Mega Minion Fireball Musketeer
Fireball Witch
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Fireball Musketeer
Fireball Witch
Mega Minion Witch
Fireball Musketeer Witch Royal Ghost
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Mega Minion Fireball Musketeer Zappies Witch
Mega Minion Fireball
Fireball Musketeer
Fireball Zappies
Giant Skeleton
Fireball
Goblin Gang Fireball Musketeer Zappies Witch
Fireball Mega Minion Musketeer Zappies Witch
Fireball
Fireball Goblin Gang Mega Minion Musketeer
Fireball Musketeer
Fireball Giant Skeleton
Mega Minion Musketeer
Goblin Gang Fireball Musketeer Zappies Witch Giant Skeleton
Fireball Musketeer Zappies Witch
Fireball Musketeer Witch Giant Skeleton Royal Ghost

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