My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Three Musketeers Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Bats Goblin Gang Battle Ram Three Musketeers
Zap
Bats Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Wizard Three Musketeers Hunter
The Log
Goblin Gang Battle Ram Three Musketeers Hunter
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram Wizard Three Musketeers Hunter
Fireball
Goblin Gang Battle Ram Wizard Three Musketeers Hunter
Poison
Bats Goblin Gang Wizard Three Musketeers Hunter
Lightning
Battle Ram Wizard Three Musketeers Hunter
Rocket
Wizard Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Battle Ram Poison Hunter Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Battle Ram

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram
Goblin Gang
Battle Ram Three Musketeers
Battle Ram
Poison The Log Bats Goblin Gang Three Musketeers Hunter
Wizard
Three Musketeers
Goblin Gang Battle Ram The Log
Poison
Battle Ram The Log
Hunter
Battle Ram
The Log
Battle Ram Three Musketeers Poison

Defense Synergies 0 7

Bats
Hunter The Log
Goblin Gang
The Log
Battle Ram
Wizard
The Log
Three Musketeers
The Log
Poison
The Log
Hunter
Bats The Log
The Log
Bats Goblin Gang Wizard Three Musketeers Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Hunter Bats Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers Hunter Bats
Three Musketeers Hunter Bats Goblin Gang
Poison The Log
Goblin Gang The Log Bats Hunter
Bats Three Musketeers Hunter Goblin Gang Wizard Poison
Poison The Log
Three Musketeers Hunter Goblin Gang
Goblin Gang Hunter
Bats Goblin Gang Poison Wizard Hunter The Log
Three Musketeers Hunter Bats Goblin Gang Wizard Poison
Hunter Bats Goblin Gang Wizard Three Musketeers The Log
Wizard Three Musketeers Bats Goblin Gang Poison Hunter The Log
Goblin Gang Three Musketeers Hunter
Goblin Gang Three Musketeers Hunter The Log
Wizard Three Musketeers Bats Goblin Gang Poison Hunter
Bats Goblin Gang Wizard Three Musketeers Hunter The Log
Wizard Poison Hunter The Log Bats
Three Musketeers Hunter
Goblin Gang Wizard Bats Poison Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Poison Goblin Gang Wizard Hunter The Log
Goblin Gang Bats Hunter The Log
Goblin Gang Hunter Bats The Log
Goblin Gang Three Musketeers Hunter
Wizard Poison Bats Goblin Gang Three Musketeers Hunter
Goblin Gang Bats Hunter
Hunter
Bats Poison The Log
Goblin Gang Three Musketeers
Bats Hunter
Poison The Log
Goblin Gang Wizard Three Musketeers Hunter
Wizard Three Musketeers
Goblin Gang Bats Three Musketeers Poison Hunter The Log
Bats Poison Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison Bats Hunter
Wizard Poison The Log
Poison The Log Wizard Hunter
Poison The Log Wizard
Bats Goblin Gang Three Musketeers Poison
Poison Wizard The Log
Poison Wizard
Poison Three Musketeers Hunter The Log
Poison
Poison The Log
Wizard Three Musketeers Poison Hunter The Log
Wizard Three Musketeers Poison The Log
Three Musketeers Poison
Bats
Wizard Three Musketeers Poison Hunter The Log
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Hunter
Poison The Log Wizard Hunter
Wizard Poison The Log
Poison The Log
Poison Bats Wizard Hunter
Bats Wizard Poison
Poison Wizard Hunter The Log
Poison
Wizard Poison The Log
Bats Goblin Gang
Poison Wizard Three Musketeers Hunter
The Log
Poison Goblin Gang Wizard Three Musketeers Hunter
The Log Wizard Poison
Poison
Three Musketeers
Bats Goblin Gang Poison The Log
Bats Poison
Poison The Log

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