My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Skeleton Army
The Log
Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Minion Horde Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Skeleton Army Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A
Minion Horde
Rage
Elite Barbarians
Rage Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rocket
Rage
Minion Horde Elite Barbarians Wizard
Skeleton Army
P.E.K.K.A
Goblin Gang Wizard

Defense Synergies 0 5

Goblin Gang
Skeleton Army P.E.K.K.A
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Rocket
Rage
Skeleton Army
Goblin Gang Wizard
P.E.K.K.A
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Rocket Skeleton Army P.E.K.K.A Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army P.E.K.K.A Goblin Gang
Elite Barbarians Rocket Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army
Minion Horde Rocket Goblin Gang Wizard
Rocket P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Wizard
Minion Horde Goblin Gang Wizard
Minion Horde Skeleton Army P.E.K.K.A Goblin Gang Elite Barbarians Wizard Rocket
Wizard Rocket Skeleton Army Goblin Gang Minion Horde P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Rocket Skeleton Army Goblin Gang Elite Barbarians P.E.K.K.A
Minion Horde Wizard Goblin Gang Elite Barbarians Skeleton Army P.E.K.K.A
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army
Wizard
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Skeleton Army Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Wizard Rocket
Goblin Gang Skeleton Army P.E.K.K.A Minion Horde Elite Barbarians Rocket
Goblin Gang Rocket Skeleton Army P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Wizard Rocket Goblin Gang Minion Horde
Goblin Gang Rocket Skeleton Army P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Skeleton Army
Minion Horde Rocket P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Goblin Gang Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Elite Barbarians
Rocket Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket Skeleton Army P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde Rocket P.E.K.K.A
Minion Horde Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Goblin Gang Minion Horde Elite Barbarians
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Elite Barbarians
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Rocket
Elite Barbarians Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket
Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket Wizard
Minion Horde Goblin Gang Rocket Skeleton Army
Rocket Wizard
Goblin Gang Minion Horde Wizard Rocket
Wizard
Rocket
Minion Horde Elite Barbarians P.E.K.K.A
Goblin Gang Minion Horde Elite Barbarians Rocket
Rocket
Rocket

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