My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Furnace Skeleton Army Witch
Zap
Goblin Gang Minion Horde Furnace Skeleton Army Witch
Barbarian Barrel
Goblin Gang Furnace Wizard Skeleton Army Witch
The Log
Goblin Gang Furnace Skeleton Army Witch
Earthquake
Goblin Gang Furnace Skeleton Army Witch
Arrows
Goblin Gang Minion Horde Furnace Skeleton Army Witch
Royal Delivery
Goblin Gang Minion Horde Wizard Skeleton Army Witch
Fireball
Goblin Gang Minion Horde Furnace Wizard Skeleton Army Witch
Poison
Goblin Gang Minion Horde Furnace Wizard Skeleton Army Witch
Lightning
Furnace Wizard Witch
Rocket
Minion Horde Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Furnace Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Skeleton Army Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant
Minion Horde
Rage Giant
Furnace
Giant
Giant
Rage Goblin Gang Minion Horde Furnace Wizard Witch
Wizard
Giant Rage
Rage
Minion Horde Giant Witch Wizard
Skeleton Army
Witch
Rage Giant

Defense Synergies 0 4

Goblin Gang
Furnace Skeleton Army
Minion Horde
Furnace
Goblin Gang Skeleton Army
Giant
Wizard
Skeleton Army
Rage
Skeleton Army
Goblin Gang Furnace Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Goblin Gang Furnace Witch
Goblin Gang Minion Horde Furnace Skeleton Army Witch
Minion Horde Skeleton Army Witch Goblin Gang Furnace
Skeleton Army
Goblin Gang Skeleton Army Furnace
Minion Horde Furnace Goblin Gang Wizard Witch
Minion Horde Witch Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Witch Furnace Wizard
Minion Horde Goblin Gang Furnace Wizard Witch
Minion Horde Furnace Skeleton Army Goblin Gang Wizard Witch
Wizard Skeleton Army Goblin Gang Minion Horde Furnace Witch
Skeleton Army Goblin Gang Minion Horde Furnace
Minion Horde Skeleton Army Goblin Gang Furnace
Minion Horde Wizard Goblin Gang Furnace Skeleton Army Witch
Goblin Gang Minion Horde Furnace Wizard Skeleton Army Witch
Furnace Wizard Witch
Goblin Gang Wizard Skeleton Army Minion Horde Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Furnace Witch
Goblin Gang Wizard
Goblin Gang Skeleton Army Minion Horde Furnace Witch
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Witch
Furnace Wizard Goblin Gang Minion Horde Witch
Goblin Gang Skeleton Army Minion Horde Furnace Witch
Minion Horde Skeleton Army
Minion Horde Skeleton Army Witch
Witch Goblin Gang Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army
Skeleton Army Goblin Gang Minion Horde Wizard Witch
Wizard Minion Horde Furnace Skeleton Army Witch
Goblin Gang Skeleton Army Witch Minion Horde Furnace
Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde Furnace
Wizard Minion Horde Furnace Witch
Minion Horde Furnace Wizard Witch
Wizard
Wizard
Goblin Gang Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Furnace
Minion Horde Furnace Wizard Witch
Minion Horde Furnace Wizard
Minion Horde
Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Furnace Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Furnace Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Skeleton Army Witch
Wizard Witch
Goblin Gang Minion Horde Wizard
Wizard
Minion Horde
Goblin Gang Minion Horde Witch
Witch
Witch

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