My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon
Giant Snowball
Goblin Gang Minion Horde Witch Balloon
Zap
Goblin Gang Minion Horde Witch Balloon
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Wizard Witch Balloon
Fireball
Goblin Gang Minion Horde Wizard Witch Balloon
Poison
Goblin Gang Minion Horde Wizard Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Fireball Freeze Minion Horde Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Fireball Freeze

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon
Minion Horde
Rage Freeze
Fireball
Freeze
Wizard
Rage Balloon
Rage
Minion Horde Witch Balloon Wizard
Freeze
Balloon Minion Horde Fireball
Witch
Rage
Balloon
Rage Freeze Goblin Gang Wizard

Defense Synergies 0 3

Goblin Gang
Minion Horde
Freeze
Fireball
Freeze
Wizard
Freeze
Rage
Freeze
Minion Horde Fireball Wizard
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Goblin Gang Witch
Goblin Gang Minion Horde Witch Freeze
Minion Horde Witch Goblin Gang
Fireball
Goblin Gang Fireball Freeze
Minion Horde Goblin Gang Fireball Wizard Freeze Witch
Fireball
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde
Goblin Gang Minion Horde Witch Fireball Wizard Freeze
Minion Horde Goblin Gang Fireball Wizard Witch
Minion Horde Goblin Gang Fireball Wizard Freeze Witch
Fireball Wizard Goblin Gang Minion Horde Freeze Witch
Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball Freeze
Minion Horde Wizard Goblin Gang Fireball Witch
Fireball Goblin Gang Minion Horde Wizard Witch
Wizard Freeze Witch Fireball
Goblin Gang Wizard Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang Wizard
Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Fireball
Goblin Gang Minion Horde Witch
Fireball Wizard Goblin Gang Minion Horde Freeze Witch
Goblin Gang Minion Horde Fireball Witch
Minion Horde
Minion Horde Freeze Fireball Witch
Witch Goblin Gang Minion Horde
Minion Horde Witch
Fireball
Goblin Gang Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch
Goblin Gang Witch Minion Horde Fireball Freeze
Minion Horde Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Freeze Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Goblin Gang Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Goblin Gang Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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