My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess Electro Wizard Lumberjack Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Sparky
Giant Snowball
Goblin Gang Princess Lumberjack
Zap
Goblin Gang Princess Sparky
Barbarian Barrel
Goblin Gang Giant Skeleton Princess Electro Wizard Lumberjack Sparky
The Log
Goblin Gang Giant Skeleton Princess Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Giant Skeleton Princess Electro Wizard Lumberjack Mother Witch Sparky
Fireball
Goblin Gang Princess Electro Wizard Lumberjack Mother Witch Sparky
Poison
Goblin Gang Princess Electro Wizard Mother Witch Sparky
Lightning
Electro Wizard Lumberjack Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Princess Electro Wizard Lumberjack Mother Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Princess Electro Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Skeleton Princess Sparky
Giant Skeleton
Goblin Gang The Log Princess Electro Wizard Lumberjack Mother Witch Sparky
The Log
Giant Skeleton Princess Lumberjack Sparky
Princess
Goblin Gang Giant Skeleton The Log Mother Witch Sparky
Electro Wizard
Giant Skeleton Lumberjack Sparky
Lumberjack
Giant Skeleton The Log Electro Wizard Sparky
Mother Witch
Giant Skeleton Princess
Sparky
Goblin Gang Giant Skeleton The Log Princess Electro Wizard Lumberjack

Defense Synergies 0 19

Goblin Gang
Giant Skeleton The Log Princess Electro Wizard Lumberjack Sparky
Giant Skeleton
Goblin Gang The Log Princess Electro Wizard Lumberjack Mother Witch
The Log
Goblin Gang Giant Skeleton Princess Electro Wizard Lumberjack Mother Witch Sparky
Princess
Goblin Gang Giant Skeleton The Log Mother Witch
Electro Wizard
Goblin Gang Giant Skeleton The Log Lumberjack
Lumberjack
Goblin Gang Giant Skeleton The Log Electro Wizard Mother Witch
Mother Witch
Giant Skeleton The Log Princess Lumberjack
Sparky
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Lumberjack Sparky Goblin Gang The Log Electro Wizard
Goblin Gang Lumberjack Sparky Giant Skeleton Electro Wizard
Lumberjack Sparky Goblin Gang Electro Wizard
Giant Skeleton The Log Princess Lumberjack Sparky
Goblin Gang The Log Electro Wizard Lumberjack Mother Witch
Electro Wizard Goblin Gang Princess
Giant Skeleton The Log Electro Wizard Sparky
Sparky Goblin Gang Princess Lumberjack
Goblin Gang Giant Skeleton Electro Wizard Lumberjack Sparky
Goblin Gang Electro Wizard Mother Witch Giant Skeleton The Log Princess Lumberjack
Goblin Gang Princess Electro Wizard
Lumberjack Sparky Goblin Gang Giant Skeleton The Log Electro Wizard
Sparky Goblin Gang The Log Princess Electro Wizard Lumberjack
Sparky Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack Sparky
Sparky Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack
The Log Giant Skeleton Princess Electro Wizard Lumberjack Mother Witch
Sparky Electro Wizard Lumberjack
Goblin Gang Giant Skeleton The Log Electro Wizard Lumberjack Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Skeleton Electro Wizard Sparky
Electro Wizard Goblin Gang The Log Lumberjack
Goblin Gang Giant Skeleton Lumberjack The Log Electro Wizard Sparky
Goblin Gang Giant Skeleton Lumberjack The Log Electro Wizard Sparky
Giant Skeleton Goblin Gang Lumberjack Sparky
Mother Witch Goblin Gang Princess Electro Wizard
Goblin Gang Sparky Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Electro Wizard The Log Sparky
Goblin Gang Sparky
Giant Skeleton Lumberjack Sparky
Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Lumberjack Sparky
Princess Sparky
Goblin Gang Electro Wizard Sparky Giant Skeleton The Log Lumberjack
Giant Skeleton The Log Princess Electro Wizard Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log Sparky
The Log Princess Electro Wizard
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
The Log Sparky
Mother Witch Princess
The Log Princess Sparky
The Log Princess
The Log
Goblin Gang Electro Wizard Lumberjack Sparky
The Log Princess Electro Wizard Sparky
Princess
The Log Princess Sparky
Princess
Princess The Log Sparky
The Log Princess Sparky
The Log Princess Sparky
Sparky
Sparky
The Log Princess Electro Wizard Sparky
The Log Princess Mother Witch
Giant Skeleton The Log Sparky
Princess
The Log Sparky
The Log
The Log Mother Witch Princess Sparky
The Log Princess Electro Wizard Sparky
The Log Princess Sparky
The Log Sparky
Princess Electro Wizard Mother Witch Sparky
Electro Wizard
Sparky
The Log Sparky
Princess Electro Wizard Sparky
Giant Skeleton Sparky
The Log Princess Sparky
Electro Wizard Goblin Gang Princess
Princess Electro Wizard
The Log
Goblin Gang Princess Electro Wizard Lumberjack Sparky
The Log Princess
Giant Skeleton Sparky
Sparky
Goblin Gang Giant Skeleton The Log Princess Electro Wizard Sparky
Princess Electro Wizard
Giant Skeleton The Log Princess Electro Wizard Sparky

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