My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Witch Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Flying Machine Witch Electro Dragon
Zap
Goblin Gang Flying Machine Witch
Barbarian Barrel
Goblin Gang Witch Magic Archer
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Flying Machine Witch
Royal Delivery
Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Fireball
Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Poison
Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Lightning
Witch Electro Dragon Magic Archer
Rocket
Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Flying Machine Magic Archer Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Goblin Gang Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror
Flying Machine
Mirror Electro Dragon Mega Knight
Mirror
Goblin Gang Flying Machine Magic Archer
Rage
Witch Electro Dragon
Witch
Rage Mega Knight
Electro Dragon
Flying Machine Rage Magic Archer Mega Knight
Magic Archer
Mirror Electro Dragon Mega Knight
Mega Knight
Flying Machine Witch Electro Dragon Magic Archer

Defense Synergies 0 12

Goblin Gang
Flying Machine Mirror Magic Archer
Flying Machine
Goblin Gang Mirror Electro Dragon Mega Knight
Mirror
Goblin Gang Flying Machine Electro Dragon Magic Archer Mega Knight
Rage
Witch
Electro Dragon Mega Knight
Electro Dragon
Flying Machine Mirror Witch
Magic Archer
Goblin Gang Mirror Mega Knight
Mega Knight
Flying Machine Mirror Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon Magic Archer
Goblin Gang Flying Machine Witch Electro Dragon Mega Knight
Goblin Gang Witch Mega Knight Electro Dragon
Witch Goblin Gang Electro Dragon Mega Knight
Mega Knight
Goblin Gang Flying Machine Electro Dragon Magic Archer Mega Knight
Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer Mega Knight
Witch Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Witch Flying Machine Electro Dragon Magic Archer Mega Knight
Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Mega Knight Goblin Gang Flying Machine Witch Electro Dragon
Mega Knight Goblin Gang Witch Electro Dragon Magic Archer
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Goblin Gang Witch Electro Dragon
Mega Knight Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Witch Flying Machine Electro Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Flying Machine Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Goblin Gang Flying Machine Electro Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Witch Electro Dragon
Goblin Gang Mega Knight
Goblin Gang Witch Mega Knight
Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Goblin Gang Flying Machine Witch
Mega Knight
Electro Dragon Mega Knight Flying Machine Witch Magic Archer
Witch Goblin Gang
Mega Knight Flying Machine Witch Electro Dragon
Mega Knight
Mega Knight Goblin Gang Witch
Flying Machine Witch Electro Dragon Magic Archer Mega Knight
Goblin Gang Witch Electro Dragon Flying Machine Magic Archer
Mega Knight Flying Machine Witch Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Electro Dragon
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine
Magic Archer Mega Knight
Flying Machine Witch Electro Dragon Magic Archer
Flying Machine Witch Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon
Goblin Gang Electro Dragon
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Witch Electro Dragon Magic Archer
Magic Archer Flying Machine Electro Dragon Mega Knight
Flying Machine Electro Dragon Magic Archer Mega Knight
Flying Machine Witch Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Flying Machine Electro Dragon
Witch Electro Dragon Magic Archer Mega Knight
Witch
Flying Machine Witch Electro Dragon Magic Archer
Flying Machine Witch Electro Dragon Magic Archer Mega Knight
Magic Archer
Flying Machine Witch Electro Dragon Magic Archer
Electro Dragon Flying Machine Witch
Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer
Mega Knight
Magic Archer
Goblin Gang Flying Machine Witch Electro Dragon Magic Archer
Flying Machine Witch Electro Dragon Magic Archer
Goblin Gang Flying Machine Electro Dragon Magic Archer Mega Knight
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Mega Knight
Electro Dragon Goblin Gang Flying Machine Witch Magic Archer
Flying Machine Witch Electro Dragon Magic Archer
Electro Dragon Flying Machine Witch Magic Archer Mega Knight

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