My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Giant Princess Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Baby Dragon Princess
Zap
Goblin Gang Firecracker Princess
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Princess Electro Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Princess
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Baby Dragon Princess Electro Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Baby Dragon Princess Electro Wizard
Poison
Goblin Gang Firecracker Princess Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Princess Baby Dragon Electro Wizard Golden Knight Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Princess Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Baby Dragon Princess
Firecracker
Goblin Gang Elite Barbarians Baby Dragon Princess
Elite Barbarians
Firecracker Golden Knight
Baby Dragon
Goblin Gang Firecracker Electro Giant Electro Wizard
Electro Giant
Golden Knight Baby Dragon
Princess
Goblin Gang Firecracker
Electro Wizard
Baby Dragon
Golden Knight
Electro Giant Elite Barbarians

Defense Synergies 0 10

Goblin Gang
Firecracker Princess Electro Wizard
Firecracker
Goblin Gang Baby Dragon Princess Electro Wizard Golden Knight
Elite Barbarians
Golden Knight
Baby Dragon
Firecracker
Electro Giant
Golden Knight
Princess
Goblin Gang Firecracker Golden Knight
Electro Wizard
Goblin Gang Firecracker
Golden Knight
Firecracker Elite Barbarians Electro Giant Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard Golden Knight
Elite Barbarians Goblin Gang Firecracker Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Firecracker Electro Wizard
Firecracker Elite Barbarians Princess
Goblin Gang Firecracker Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Firecracker Baby Dragon Princess
Baby Dragon Electro Giant Electro Wizard Golden Knight
Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Firecracker Electro Wizard
Goblin Gang Electro Wizard Firecracker Baby Dragon Electro Giant Princess
Goblin Gang Firecracker Baby Dragon Princess Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Firecracker Baby Dragon Princess Electro Wizard Golden Knight
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Giant Electro Wizard
Goblin Gang Firecracker Elite Barbarians Electro Wizard
Goblin Gang Firecracker Elite Barbarians Baby Dragon Electro Wizard Golden Knight
Baby Dragon Firecracker Princess Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Firecracker Elite Barbarians Baby Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Electro Giant Electro Wizard
Electro Wizard Goblin Gang Firecracker Elite Barbarians Baby Dragon
Goblin Gang Elite Barbarians Electro Wizard Golden Knight
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians
Firecracker Electro Giant Goblin Gang Baby Dragon Princess Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Firecracker Elite Barbarians Baby Dragon
Goblin Gang
Elite Barbarians Golden Knight
Elite Barbarians Electro Giant Electro Wizard
Elite Barbarians Goblin Gang Golden Knight
Firecracker Baby Dragon Electro Giant Princess
Goblin Gang Elite Barbarians Electro Giant Electro Wizard Firecracker Baby Dragon Golden Knight
Firecracker Elite Barbarians Baby Dragon Electro Giant Princess Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon Princess Electro Wizard Golden Knight
Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Electro Giant Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Golden Knight
Goblin Gang Elite Barbarians Electro Wizard
Firecracker Princess Electro Wizard Golden Knight
Firecracker Baby Dragon Princess
Firecracker Elite Barbarians Baby Dragon Princess Golden Knight
Firecracker Baby Dragon Princess
Princess Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon Princess Golden Knight
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess Electro Wizard
Firecracker Baby Dragon Electro Giant Princess Golden Knight
Baby Dragon
Princess
Baby Dragon
Firecracker Electro Giant Baby Dragon Princess
Firecracker Baby Dragon Princess Electro Wizard Golden Knight
Baby Dragon Princess Golden Knight
Firecracker Baby Dragon Golden Knight
Elite Barbarians Firecracker Baby Dragon Electro Giant Princess Electro Wizard
Electro Wizard Firecracker Electro Giant
Elite Barbarians
Firecracker Princess Electro Wizard
Firecracker Princess
Electro Wizard Goblin Gang Princess
Firecracker Baby Dragon Princess Electro Wizard
Goblin Gang Firecracker Baby Dragon Princess Electro Wizard
Firecracker Baby Dragon Princess
Electro Giant
Firecracker Elite Barbarians
Electro Giant Goblin Gang Firecracker Elite Barbarians Baby Dragon Princess Electro Wizard Golden Knight
Firecracker Princess Electro Wizard
Firecracker Baby Dragon Electro Giant Princess Electro Wizard Golden Knight

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