My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Firecracker Clone
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Wizard Clone
The Log
Goblin Gang Firecracker Clone
Earthquake
Goblin Gang Firecracker Clone
Arrows
Goblin Gang Firecracker Clone
Royal Delivery
Goblin Gang Firecracker Valkyrie Wizard Clone
Fireball
Goblin Gang Firecracker Wizard Clone
Poison
Goblin Gang Firecracker Wizard Clone
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Clone Void Valkyrie Poison Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Clone Void

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Clone Golem
Firecracker
Goblin Gang Valkyrie Golem
Valkyrie
Goblin Gang Firecracker Wizard
Wizard
Valkyrie Golem
Clone
Golem Goblin Gang
Void
Poison
Poison
Golem Void
Golem
Clone Poison Goblin Gang Firecracker Wizard

Defense Synergies 1 4

Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang
Valkyrie
Firecracker Goblin Gang Wizard
Wizard
Valkyrie
Clone
Void
Poison
Poison
Void
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Void
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Void
Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Poison
Goblin Gang Firecracker Valkyrie
Goblin Gang Firecracker Wizard Void Poison
Valkyrie Void Poison
Goblin Gang
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Poison Firecracker Wizard
Goblin Gang Firecracker Wizard Poison
Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Firecracker Poison
Goblin Gang
Goblin Gang
Wizard Goblin Gang Firecracker Valkyrie Poison
Goblin Gang Firecracker Valkyrie Wizard
Valkyrie Wizard Poison Firecracker
Goblin Gang Valkyrie Wizard Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Void
Void Poison Goblin Gang Firecracker Valkyrie Wizard
Goblin Gang Valkyrie
Goblin Gang Valkyrie
Goblin Gang Valkyrie
Firecracker Wizard Poison Goblin Gang
Goblin Gang Valkyrie Void
Valkyrie
Void Firecracker Valkyrie Poison
Goblin Gang
Valkyrie
Valkyrie Void Poison
Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Poison
Valkyrie Poison Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Valkyrie
Firecracker Void Poison
Void Poison
Firecracker Valkyrie Void Poison
Wizard Poison Firecracker Valkyrie
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Void Poison Firecracker Wizard
Goblin Gang Void Poison
Firecracker Void Poison Valkyrie Wizard
Void Poison Firecracker Wizard
Poison Firecracker Void
Firecracker Void Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Void Firecracker Wizard Poison
Firecracker Valkyrie Wizard Poison
Void Poison
Wizard Void Poison
Void
Void Poison
Firecracker Poison Valkyrie Wizard
Firecracker Void Poison Wizard
Void Wizard Poison
Void Poison Firecracker
Poison Firecracker Wizard
Firecracker Wizard Void Poison
Void
Void Poison Wizard
Void Firecracker Poison
Firecracker Wizard Poison
Goblin Gang Void
Poison Firecracker Wizard
Void Poison Goblin Gang Firecracker Valkyrie Wizard
Firecracker Wizard Poison
Void Poison
Firecracker
Goblin Gang Firecracker Poison
Firecracker Void Poison
Void Poison Firecracker

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