My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Bandit
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch Bandit
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Witch Giant Skeleton Bandit Electro Wizard
The Log
Goblin Gang Firecracker Witch Giant Skeleton Bandit
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Witch Bandit Electro Wizard
Poison
Goblin Gang Firecracker Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Bandit Valkyrie Freeze Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Bandit Valkyrie

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Giant Skeleton Bandit
Firecracker
Goblin Gang Valkyrie Giant Skeleton Bandit
Valkyrie
Goblin Gang Firecracker Witch Giant Skeleton Bandit Electro Wizard
Freeze
Witch
Valkyrie Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Firecracker Valkyrie Witch Bandit Electro Wizard
Bandit
Goblin Gang Firecracker Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Bandit

Defense Synergies 1 18

Goblin Gang
Firecracker Valkyrie Giant Skeleton Bandit Electro Wizard
Firecracker
Valkyrie Goblin Gang Giant Skeleton Bandit Electro Wizard
Valkyrie
Firecracker Goblin Gang Freeze Witch Bandit Electro Wizard
Freeze
Valkyrie Electro Wizard
Witch
Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Goblin Gang Firecracker Witch Electro Wizard
Bandit
Goblin Gang Firecracker Valkyrie Witch Electro Wizard
Electro Wizard
Goblin Gang Firecracker Valkyrie Freeze Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Goblin Gang Firecracker Valkyrie Witch Bandit Electro Wizard
Goblin Gang Witch Valkyrie Freeze Giant Skeleton Bandit Electro Wizard
Witch Goblin Gang Firecracker Valkyrie Bandit Electro Wizard
Firecracker Valkyrie Giant Skeleton
Goblin Gang Freeze Firecracker Valkyrie Bandit Electro Wizard
Electro Wizard Goblin Gang Firecracker Freeze Witch
Valkyrie Giant Skeleton Bandit Electro Wizard
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie Giant Skeleton Bandit Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Firecracker Freeze Giant Skeleton Bandit
Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Valkyrie Freeze Witch Giant Skeleton Bandit Electro Wizard
Valkyrie Goblin Gang Firecracker Freeze Witch Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Freeze Bandit Electro Wizard
Goblin Gang Firecracker Valkyrie Witch Electro Wizard
Goblin Gang Firecracker Valkyrie Witch Bandit Electro Wizard
Valkyrie Freeze Witch Firecracker Giant Skeleton Bandit Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Firecracker Witch Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Firecracker Valkyrie
Goblin Gang Giant Skeleton Bandit Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton Goblin Gang Valkyrie Witch Bandit
Firecracker Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Giant Skeleton Valkyrie
Freeze Giant Skeleton Electro Wizard Firecracker Valkyrie Witch Bandit
Witch Goblin Gang
Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Valkyrie Witch Bandit
Firecracker Valkyrie Witch
Goblin Gang Witch Electro Wizard Firecracker Valkyrie Freeze Giant Skeleton
Valkyrie Firecracker Freeze Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze Giant Skeleton Bandit
Firecracker Bandit Electro Wizard
Giant Skeleton Bandit
Firecracker Valkyrie Freeze Giant Skeleton
Firecracker Valkyrie
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker Bandit
Goblin Gang Electro Wizard
Firecracker Valkyrie Bandit Electro Wizard
Firecracker
Firecracker Bandit
Firecracker Freeze Bandit
Firecracker
Firecracker Witch Bandit
Firecracker Bandit
Freeze
Firecracker Bandit Electro Wizard
Firecracker Valkyrie Witch
Giant Skeleton
Firecracker Freeze Valkyrie Witch
Witch
Firecracker Witch Bandit Electro Wizard
Witch Bandit
Firecracker Bandit
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Freeze Witch
Bandit
Firecracker Freeze Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Goblin Gang Freeze Witch Bandit
Firecracker Witch Electro Wizard
Freeze
Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker
Giant Skeleton
Firecracker
Goblin Gang Firecracker Freeze Witch Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Freeze Witch Giant Skeleton Bandit Electro Wizard

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