My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Royal Hogs Inferno Dragon
Zap
Goblin Gang Firecracker Royal Hogs Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Tesla Royal Hogs
The Log
Goblin Gang Firecracker Hog Rider Royal Hogs
Earthquake
Goblin Gang Firecracker Tesla Hog Rider Royal Hogs
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Goblin Gang Firecracker Hog Rider Royal Hogs Inferno Dragon
Fireball
Goblin Gang Firecracker Tesla Hog Rider Royal Hogs Inferno Dragon
Poison
Goblin Gang Firecracker Royal Hogs
Lightning
Tesla Inferno Dragon
Rocket
Hog Rider Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Tesla Fireball Hog Rider Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Firecracker Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Royal Hogs Mirror
Firecracker
Hog Rider Goblin Gang Royal Hogs Mirror Inferno Dragon
Tesla
Fireball
Hog Rider Mirror Royal Hogs
Hog Rider
Goblin Gang Firecracker Fireball Mirror
Royal Hogs
Goblin Gang Firecracker Fireball
Mirror
Fireball Goblin Gang Firecracker Hog Rider
Inferno Dragon
Firecracker

Defense Synergies 3 8

Goblin Gang
Tesla Firecracker Mirror Inferno Dragon
Firecracker
Goblin Gang Tesla Mirror
Tesla
Goblin Gang Mirror Firecracker Fireball Inferno Dragon
Fireball
Mirror Tesla
Hog Rider
Royal Hogs
Mirror
Tesla Fireball Goblin Gang Firecracker Inferno Dragon
Inferno Dragon
Goblin Gang Tesla Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Inferno Dragon Goblin Gang Firecracker Tesla
Goblin Gang Tesla Inferno Dragon
Tesla Inferno Dragon Goblin Gang Firecracker
Firecracker Fireball
Goblin Gang Fireball Firecracker Tesla
Tesla Inferno Dragon Goblin Gang Firecracker Fireball
Tesla Fireball
Tesla Inferno Dragon Goblin Gang
Goblin Gang Firecracker Tesla
Goblin Gang Firecracker Tesla Fireball
Tesla Inferno Dragon Goblin Gang Firecracker Fireball
Tesla Goblin Gang Fireball
Fireball Goblin Gang Firecracker Tesla
Inferno Dragon Goblin Gang Tesla
Goblin Gang Tesla Fireball Inferno Dragon
Tesla Goblin Gang Firecracker Fireball
Tesla Fireball Goblin Gang Firecracker
Firecracker Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball
Fireball Goblin Gang Firecracker Tesla Inferno Dragon
Goblin Gang
Goblin Gang Tesla Fireball
Goblin Gang Tesla Inferno Dragon
Firecracker Fireball Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Inferno Dragon
Firecracker Fireball Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Tesla
Fireball
Goblin Gang Tesla Fireball
Firecracker Tesla Fireball
Goblin Gang Tesla Firecracker Fireball Inferno Dragon
Firecracker Tesla Fireball Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Inferno Dragon
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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