My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Dark Prince
Giant Snowball
Goblin Gang Royal Recruits Flying Machine
Zap
Goblin Gang Firecracker Flying Machine Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Dark Prince Electro Wizard
The Log
Goblin Gang Firecracker Royal Recruits Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits Flying Machine
Royal Delivery
Goblin Gang Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard
Fireball
Goblin Gang Firecracker Flying Machine Electro Wizard
Poison
Goblin Gang Firecracker Royal Recruits Flying Machine Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Void Flying Machine Dark Prince Poison Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Void Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Recruits Dark Prince
Firecracker
Goblin Gang Royal Recruits Flying Machine Dark Prince
Royal Recruits
Goblin Gang Firecracker Flying Machine Electro Wizard
Flying Machine
Firecracker Royal Recruits Dark Prince
Void
Poison
Dark Prince
Goblin Gang Firecracker Flying Machine Poison Electro Wizard
Poison
Void Dark Prince
Electro Wizard
Royal Recruits Dark Prince

Defense Synergies 0 15

Goblin Gang
Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard
Firecracker
Goblin Gang Royal Recruits Flying Machine Dark Prince Electro Wizard
Royal Recruits
Goblin Gang Firecracker
Flying Machine
Goblin Gang Firecracker Dark Prince Electro Wizard
Void
Poison
Dark Prince
Goblin Gang Firecracker Flying Machine Poison Electro Wizard
Poison
Void Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Firecracker Flying Machine Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Flying Machine Void Electro Wizard
Goblin Gang Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard
Goblin Gang Royal Recruits Void Dark Prince Electro Wizard
Royal Recruits Goblin Gang Firecracker Dark Prince Electro Wizard
Firecracker Royal Recruits Dark Prince Poison
Goblin Gang Firecracker Flying Machine Dark Prince Electro Wizard
Electro Wizard Goblin Gang Firecracker Flying Machine Void Poison
Royal Recruits Flying Machine Void Poison Electro Wizard
Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Dark Prince Electro Wizard
Goblin Gang Poison Electro Wizard Firecracker Royal Recruits Flying Machine Dark Prince
Goblin Gang Firecracker Flying Machine Poison Electro Wizard
Royal Recruits Goblin Gang Flying Machine Dark Prince Electro Wizard
Goblin Gang Firecracker Royal Recruits Dark Prince Poison Electro Wizard
Royal Recruits Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Electro Wizard
Goblin Gang Firecracker Royal Recruits Dark Prince Poison Electro Wizard
Goblin Gang Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard
Poison Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard
Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Dark Prince Firecracker Flying Machine Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Void Dark Prince Electro Wizard
Void Poison Electro Wizard Goblin Gang Firecracker Flying Machine
Goblin Gang Royal Recruits Dark Prince Electro Wizard
Goblin Gang Royal Recruits Dark Prince Electro Wizard
Royal Recruits Goblin Gang Dark Prince
Firecracker Poison Goblin Gang Flying Machine Electro Wizard
Goblin Gang Royal Recruits Dark Prince Flying Machine Void Electro Wizard
Royal Recruits Dark Prince
Royal Recruits Void Electro Wizard Firecracker Flying Machine Dark Prince Poison
Royal Recruits Goblin Gang
Royal Recruits Flying Machine Dark Prince
Royal Recruits Void Dark Prince Poison Electro Wizard
Royal Recruits Dark Prince Goblin Gang
Royal Recruits Firecracker Flying Machine
Goblin Gang Royal Recruits Electro Wizard Firecracker Flying Machine Dark Prince Poison
Poison Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Royal Recruits Flying Machine
Firecracker Void Poison Flying Machine Electro Wizard
Flying Machine Void Poison
Firecracker Royal Recruits Flying Machine Void Dark Prince Poison
Poison Firecracker Dark Prince
Firecracker Poison Flying Machine
Firecracker Flying Machine Poison
Poison Firecracker Flying Machine
Void Poison Firecracker Flying Machine
Goblin Gang Void Poison Electro Wizard
Firecracker Void Poison Royal Recruits Flying Machine Dark Prince Electro Wizard
Void Poison Firecracker Flying Machine
Flying Machine Poison Firecracker Void
Firecracker Flying Machine Void Poison
Firecracker Flying Machine Poison
Firecracker Flying Machine Poison
Firecracker Royal Recruits Flying Machine Poison
Poison
Void Firecracker Flying Machine Dark Prince Poison Electro Wizard
Firecracker Flying Machine Poison
Void Poison
Void Poison
Void
Royal Recruits Flying Machine Void Poison
Firecracker Poison Dark Prince
Firecracker Void Poison Flying Machine Electro Wizard
Void Flying Machine Poison
Void Poison Firecracker
Poison Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine Void Poison
Void
Void Poison
Void Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Goblin Gang Royal Recruits Flying Machine Void Dark Prince
Poison Firecracker Flying Machine Electro Wizard
Void Poison Goblin Gang Firecracker Flying Machine Dark Prince Electro Wizard
Firecracker Flying Machine Poison
Void Poison
Firecracker Royal Recruits Flying Machine Dark Prince
Goblin Gang Firecracker Royal Recruits Flying Machine Poison Electro Wizard
Firecracker Flying Machine Void Poison Electro Wizard
Void Poison Firecracker Royal Recruits Flying Machine Dark Prince Electro Wizard

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