My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel Prince
Barbarian Barrel
Goblin Gang Firecracker Rascals Goblin Barrel
The Log
Goblin Gang Firecracker Rascals Goblin Barrel Prince
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Rascals Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Rascals Goblin Barrel Prince
Fireball
Goblin Gang Firecracker Rascals Goblin Barrel
Poison
Goblin Gang Firecracker Rascals
Lightning
Prince
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Goblin Barrel Freeze Rascals Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Prince
Firecracker
Goblin Gang Rascals Goblin Barrel Prince Mega Knight
Rascals
Goblin Barrel Firecracker Prince
Goblin Barrel
Goblin Gang Rascals Prince Firecracker Mega Knight
Freeze
Prince
Goblin Barrel Mega Knight Goblin Gang Firecracker Rascals The Log
The Log
Prince Mega Knight
Mega Knight
Prince Firecracker Goblin Barrel The Log

Defense Synergies 2 10

Goblin Gang
Firecracker Rascals Prince The Log
Firecracker
The Log Goblin Gang Rascals Prince Mega Knight
Rascals
Goblin Gang Firecracker The Log
Goblin Barrel
Freeze
Mega Knight
Prince
The Log Goblin Gang Firecracker
The Log
Firecracker Prince Goblin Gang Rascals Mega Knight
Mega Knight
Firecracker Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Goblin Gang Firecracker Rascals Prince The Log Mega Knight
Goblin Gang Prince Mega Knight Rascals Freeze
Prince Goblin Gang Firecracker Rascals Mega Knight
Firecracker Prince The Log Mega Knight
Goblin Gang Freeze The Log Firecracker Rascals Mega Knight
Goblin Gang Firecracker Rascals Freeze
Rascals The Log Mega Knight
Goblin Gang Rascals Prince
Goblin Gang Firecracker Rascals Prince Mega Knight
Goblin Gang Firecracker Rascals Freeze The Log Mega Knight
Goblin Gang Firecracker Rascals
Prince Mega Knight Goblin Gang Rascals Freeze The Log
Mega Knight Goblin Gang Firecracker Rascals Freeze Prince The Log
Goblin Gang Rascals Prince Mega Knight
Goblin Gang Rascals Freeze Prince The Log Mega Knight
Mega Knight Goblin Gang Firecracker Rascals Prince
Mega Knight Goblin Gang Firecracker Rascals Prince The Log
Freeze The Log Firecracker Rascals Mega Knight
Prince
Goblin Gang Rascals Mega Knight Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight Prince
Goblin Gang Firecracker Prince The Log Mega Knight
Goblin Gang Mega Knight Rascals Prince The Log
Goblin Gang Prince Mega Knight Rascals The Log
Goblin Gang Rascals Prince Mega Knight
Firecracker Goblin Gang Rascals Freeze
Goblin Gang Rascals Prince
Mega Knight Rascals Prince
Freeze Mega Knight Firecracker Prince The Log
Goblin Gang
Mega Knight Rascals Prince
Mega Knight Prince The Log
Rascals Prince Mega Knight Goblin Gang
Firecracker Rascals Mega Knight
Goblin Gang Rascals Firecracker Freeze Prince The Log
Mega Knight Firecracker Rascals Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Freeze The Log
Firecracker The Log
The Log
Firecracker Rascals Freeze Prince The Log
Firecracker The Log Mega Knight
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Goblin Gang Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Freeze
Firecracker Prince The Log Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker Freeze The Log Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker Freeze
The Log Mega Knight
Firecracker Freeze
Prince Mega Knight
Firecracker The Log
Goblin Gang Freeze Prince
Firecracker
Freeze
The Log
Goblin Gang Firecracker Rascals Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Goblin Gang Firecracker Rascals Freeze The Log
Firecracker
Firecracker Freeze Prince The Log Mega Knight

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