My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Princess Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elixir Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Firecracker Mortar Princess
Barbarian Barrel
Goblin Gang Firecracker Mortar Tesla Elixir Golem Princess
The Log
Goblin Gang Firecracker Elixir Golem Princess
Earthquake
Goblin Gang Firecracker Mortar Tesla Elixir Golem
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Goblin Gang Firecracker Elixir Golem Princess Mother Witch
Fireball
Goblin Gang Firecracker Mortar Tesla Elixir Golem Princess Mother Witch
Poison
Goblin Gang Firecracker Mortar Elixir Golem Princess Mother Witch
Lightning
Mortar Tesla Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Princess Mortar Tesla Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Elixir Golem Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mortar Elixir Golem Princess
Firecracker
Elixir Golem Goblin Gang Mortar Princess Mega Knight
Mortar
Goblin Gang Firecracker
Tesla
Elixir Golem
Firecracker Goblin Gang Mother Witch
Princess
Goblin Gang Firecracker Mother Witch Mega Knight
Mother Witch
Elixir Golem Princess Mega Knight
Mega Knight
Firecracker Princess Mother Witch

Defense Synergies 1 14

Goblin Gang
Tesla Firecracker Mortar Princess
Firecracker
Goblin Gang Mortar Tesla Princess Mega Knight
Mortar
Goblin Gang Firecracker Tesla Princess
Tesla
Goblin Gang Firecracker Mortar Princess Mother Witch
Elixir Golem
Princess
Goblin Gang Firecracker Mortar Tesla Mother Witch Mega Knight
Mother Witch
Tesla Princess Mega Knight
Mega Knight
Firecracker Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tesla
Goblin Gang Firecracker Mortar Tesla Mega Knight
Goblin Gang Mortar Tesla Mega Knight
Tesla Goblin Gang Firecracker Mortar Mega Knight
Firecracker Princess Mega Knight
Goblin Gang Firecracker Tesla Mother Witch Mega Knight
Tesla Goblin Gang Firecracker Mortar Princess
Tesla Mega Knight
Tesla Goblin Gang Mortar Princess
Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Mother Witch Firecracker Tesla Princess Mega Knight
Tesla Goblin Gang Firecracker Princess
Mortar Tesla Mega Knight Goblin Gang
Mega Knight Goblin Gang Firecracker Mortar Tesla Princess
Goblin Gang Mortar Tesla Mega Knight
Goblin Gang Mortar Tesla Mega Knight
Tesla Mega Knight Goblin Gang Firecracker Mortar
Mortar Tesla Mega Knight Goblin Gang Firecracker
Mortar Firecracker Tesla Princess Mother Witch Mega Knight
Mortar Tesla
Goblin Gang Mega Knight Firecracker Tesla Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Goblin Gang Firecracker Mortar Tesla Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Tesla
Goblin Gang Tesla Mega Knight
Firecracker Mother Witch Goblin Gang Tesla Princess
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Firecracker Mortar
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight
Mega Knight Goblin Gang Tesla
Firecracker Tesla Princess Mega Knight
Goblin Gang Tesla Firecracker Mortar
Mega Knight Firecracker Tesla Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Mortar
Firecracker Mortar Princess
Firecracker
Firecracker Mortar Mega Knight
Firecracker Mother Witch Princess
Firecracker Mortar Princess
Firecracker Princess
Firecracker Mortar
Goblin Gang
Firecracker Mortar Princess
Firecracker Princess
Firecracker Mortar Princess
Firecracker Mortar Princess
Princess Firecracker Mortar
Firecracker Mortar Princess
Firecracker Mortar Princess Mega Knight
Mortar
Firecracker Mortar Princess Mega Knight
Firecracker Mortar Princess Mother Witch Mega Knight
Mega Knight
Princess
Mortar
Firecracker Mother Witch Mortar Princess Mega Knight
Firecracker Mortar Princess
Mortar Princess Mega Knight
Firecracker Mortar
Firecracker Princess Mother Witch
Firecracker
Mortar Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Goblin Gang Princess
Firecracker Princess
Goblin Gang Firecracker Princess Mega Knight
Firecracker Mortar Princess
Firecracker Mega Knight
Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker Mortar Princess Mega Knight

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