My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone Giant Skeleton
Giant Snowball
Goblin Gang Skeleton Army Clone Little Prince
Zap
Goblin Gang Firecracker Skeleton Army Clone Little Prince
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Clone Giant Skeleton Little Prince
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton Little Prince
Earthquake
Goblin Gang Firecracker Skeleton Army Clone
Arrows
Goblin Gang Firecracker Skeleton Army Clone Little Prince
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton Little Prince
Fireball
Goblin Gang Firecracker Skeleton Army Clone Little Prince
Poison
Goblin Gang Firecracker Skeleton Army Clone Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Clone Void Little Prince Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Skeleton Army Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Clone Giant Skeleton
Firecracker
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Firecracker Giant Skeleton Little Prince
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Goblin Gang
Void
Giant Skeleton
Clone Goblin Gang Firecracker Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 10

Goblin Gang
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Firecracker
Goblin Gang Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Firecracker Skeleton Army
Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton
Clone
Void
Giant Skeleton
Goblin Gang Firecracker Skeleton Army Little Prince
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Skeleton Army Void Giant Skeleton
Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Firecracker
Goblin Gang Firecracker Void Little Prince
Void Giant Skeleton
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Little Prince
Goblin Gang Skeleton Army Firecracker Giant Skeleton
Goblin Gang Firecracker
Mini P.E.K.K.A Skeleton Army Goblin Gang Giant Skeleton
Skeleton Army Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Goblin Gang Firecracker Skeleton Army Little Prince
Firecracker Giant Skeleton Little Prince
Mini P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Void Giant Skeleton
Void Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Skeleton Army Giant Skeleton Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton Goblin Gang Mini P.E.K.K.A Skeleton Army
Firecracker Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Void Giant Skeleton Firecracker Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Void Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Goblin Gang
Firecracker Skeleton Army
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Little Prince
Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Giant Skeleton
Firecracker Void
Void Giant Skeleton
Firecracker Void Giant Skeleton
Firecracker
Firecracker
Firecracker
Firecracker
Void Firecracker
Goblin Gang Mini P.E.K.K.A Void
Firecracker Void
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A
Firecracker Little Prince
Void Giant Skeleton
Void
Void
Void
Firecracker Little Prince
Firecracker Void
Void
Void Firecracker
Firecracker Little Prince
Firecracker Void
Mini P.E.K.K.A Void
Void
Void Firecracker
Giant Skeleton
Firecracker
Goblin Gang Skeleton Army Void
Firecracker
Void Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Void Giant Skeleton
Firecracker
Goblin Gang Firecracker Giant Skeleton
Firecracker Void
Void Firecracker Giant Skeleton Little Prince

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