My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon Little Prince
Zap
Goblin Gang Firecracker Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Magic Archer Little Prince
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel Inferno Dragon Magic Archer Little Prince
Fireball
Goblin Gang Firecracker Goblin Barrel Inferno Dragon Magic Archer Little Prince
Poison
Goblin Gang Firecracker Magic Archer Little Prince
Lightning
Mini P.E.K.K.A Inferno Dragon Magic Archer Little Prince
Rocket
Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Goblin Barrel Little Prince Mini P.E.K.K.A Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Firecracker Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Mini P.E.K.K.A Mirror
Firecracker
Goblin Gang Mini P.E.K.K.A Mirror Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Goblin Gang Firecracker Mirror Magic Archer Little Prince
Mirror
Goblin Barrel Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Goblin Barrel
Goblin Gang Mirror Firecracker
Inferno Dragon
Firecracker
Magic Archer
Mini P.E.K.K.A Mirror
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 11

Goblin Gang
Firecracker Mini P.E.K.K.A Mirror Inferno Dragon Magic Archer
Firecracker
Goblin Gang Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Goblin Gang Firecracker Mirror Magic Archer
Mirror
Goblin Gang Firecracker Mini P.E.K.K.A Inferno Dragon Magic Archer
Goblin Barrel
Inferno Dragon
Goblin Gang Mirror
Magic Archer
Goblin Gang Mini P.E.K.K.A Mirror
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Mini P.E.K.K.A Inferno Dragon Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker Magic Archer
Inferno Dragon Goblin Gang Firecracker Magic Archer Little Prince
Magic Archer
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Little Prince
Goblin Gang Firecracker Magic Archer
Inferno Dragon Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker Magic Archer Little Prince
Firecracker Inferno Dragon Magic Archer Little Prince
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Firecracker Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Inferno Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Firecracker Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Firecracker Magic Archer
Goblin Gang Firecracker Mini P.E.K.K.A Inferno Dragon Magic Archer Little Prince
Firecracker Mini P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Magic Archer Little Prince
Magic Archer
Firecracker Magic Archer Little Prince
Inferno Dragon
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Little Prince
Firecracker
Mini P.E.K.K.A
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Goblin Gang Magic Archer
Firecracker Magic Archer
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Magic Archer
Firecracker
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Little Prince

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