My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Ram Rider
Giant Snowball
Goblin Gang Witch Ram Rider
Zap
Goblin Gang Firecracker Witch Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Wizard Witch
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Witch Ram Rider
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Witch Ram Rider
Fireball
Goblin Gang Firecracker Wizard Witch Ram Rider
Poison
Goblin Gang Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Mini P.E.K.K.A Giant Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Firecracker Mini P.E.K.K.A Giant

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Giant
Firecracker
Goblin Gang Mini P.E.K.K.A Giant Ram Rider Mega Knight
Mini P.E.K.K.A
Giant Goblin Gang Firecracker Wizard Ram Rider Mega Knight
Giant
Mini P.E.K.K.A Goblin Gang Firecracker Wizard Witch
Wizard
Mini P.E.K.K.A Giant Ram Rider Mega Knight
Witch
Giant Ram Rider Mega Knight
Ram Rider
Firecracker Mini P.E.K.K.A Wizard Witch Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Witch Ram Rider

Defense Synergies 0 9

Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Wizard Witch Ram Rider
Giant
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Ram Rider
Mini P.E.K.K.A
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Mini P.E.K.K.A Goblin Gang Firecracker Witch Ram Rider Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Ram Rider Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Firecracker Mega Knight
Ram Rider Goblin Gang Firecracker Wizard Witch
Ram Rider Mega Knight
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Firecracker Wizard Ram Rider Mega Knight
Goblin Gang Firecracker Wizard Witch Ram Rider
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Witch Ram Rider
Wizard Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Goblin Gang Mini P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Witch
Mega Knight Goblin Gang Firecracker Wizard Witch Ram Rider
Wizard Witch Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Goblin Gang Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Witch
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Mega Knight Ram Rider
Goblin Gang Mini P.E.K.K.A Witch Ram Rider Mega Knight
Firecracker Wizard Goblin Gang Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch Goblin Gang
Mega Knight Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Witch Ram Rider
Wizard Firecracker Witch Mega Knight
Goblin Gang Witch Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Goblin Gang Mini P.E.K.K.A
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang Witch
Firecracker Wizard Witch Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: