My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Princess Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton Bandit
Giant Snowball
Goblin Gang Hog Rider Princess Lumberjack
Zap
Goblin Gang Firecracker Princess Bandit
Barbarian Barrel
Goblin Gang Firecracker Wizard Giant Skeleton Princess Bandit Lumberjack
The Log
Goblin Gang Firecracker Hog Rider Giant Skeleton Princess Bandit Lumberjack
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard Giant Skeleton Princess Bandit Lumberjack
Fireball
Goblin Gang Firecracker Hog Rider Wizard Princess Bandit Lumberjack
Poison
Goblin Gang Firecracker Wizard Princess
Lightning
Wizard Bandit Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Princess Bandit Hog Rider Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Princess Bandit

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Giant Skeleton Princess Bandit
Firecracker
Hog Rider Goblin Gang Giant Skeleton Princess Bandit Lumberjack
Hog Rider
Goblin Gang Firecracker Wizard Giant Skeleton Princess Bandit Lumberjack
Wizard
Hog Rider Giant Skeleton Bandit Lumberjack
Giant Skeleton
Goblin Gang Firecracker Hog Rider Wizard Princess Bandit Lumberjack
Princess
Goblin Gang Firecracker Hog Rider Giant Skeleton
Bandit
Goblin Gang Firecracker Hog Rider Wizard Giant Skeleton Lumberjack
Lumberjack
Firecracker Hog Rider Wizard Giant Skeleton Bandit

Defense Synergies 0 16

Goblin Gang
Firecracker Giant Skeleton Princess Bandit Lumberjack
Firecracker
Goblin Gang Giant Skeleton Princess Bandit Lumberjack
Hog Rider
Wizard
Giant Skeleton Bandit Lumberjack
Giant Skeleton
Goblin Gang Firecracker Wizard Princess Lumberjack
Princess
Goblin Gang Firecracker Giant Skeleton Bandit
Bandit
Goblin Gang Firecracker Wizard Princess Lumberjack
Lumberjack
Goblin Gang Firecracker Wizard Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Lumberjack Goblin Gang Firecracker Bandit
Goblin Gang Lumberjack Giant Skeleton Bandit
Lumberjack Goblin Gang Firecracker Bandit
Firecracker Giant Skeleton Princess Lumberjack
Goblin Gang Firecracker Bandit Lumberjack
Goblin Gang Firecracker Wizard Princess
Giant Skeleton Bandit
Goblin Gang Princess Lumberjack
Goblin Gang Firecracker Giant Skeleton Bandit Lumberjack
Goblin Gang Firecracker Wizard Giant Skeleton Princess Bandit Lumberjack
Goblin Gang Firecracker Wizard Princess
Lumberjack Goblin Gang Wizard Giant Skeleton Bandit
Wizard Goblin Gang Firecracker Princess Lumberjack
Goblin Gang Bandit Lumberjack
Goblin Gang Bandit Lumberjack
Wizard Goblin Gang Firecracker Lumberjack
Goblin Gang Firecracker Wizard Bandit Lumberjack
Wizard Firecracker Giant Skeleton Princess Bandit Lumberjack
Lumberjack
Goblin Gang Wizard Firecracker Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Skeleton Bandit
Bandit Goblin Gang Firecracker Wizard Lumberjack
Goblin Gang Giant Skeleton Bandit Lumberjack
Goblin Gang Giant Skeleton Lumberjack Bandit
Giant Skeleton Goblin Gang Bandit Lumberjack
Firecracker Wizard Goblin Gang Princess
Goblin Gang Giant Skeleton Bandit Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Firecracker Bandit
Goblin Gang
Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Goblin Gang Wizard Bandit Lumberjack
Wizard Firecracker Princess
Goblin Gang Firecracker Giant Skeleton Lumberjack
Firecracker Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Giant Skeleton Bandit
Firecracker Princess Bandit
Giant Skeleton Bandit
Firecracker Giant Skeleton
Wizard Firecracker
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Bandit
Goblin Gang Lumberjack
Firecracker Wizard Princess Bandit
Firecracker Wizard Princess
Firecracker Princess Bandit
Firecracker Princess Bandit
Princess Firecracker
Firecracker Wizard Princess Bandit
Firecracker Wizard Princess Bandit
Firecracker Wizard Princess Bandit
Firecracker Wizard Princess
Giant Skeleton
Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess Bandit
Wizard Princess Bandit
Firecracker Bandit
Firecracker Wizard Princess
Firecracker Wizard
Wizard Bandit
Firecracker Princess
Giant Skeleton
Firecracker Wizard Princess
Goblin Gang Princess Bandit
Firecracker Wizard Princess
Goblin Gang Firecracker Wizard Princess Lumberjack
Firecracker Wizard Princess
Giant Skeleton
Firecracker
Goblin Gang Firecracker Giant Skeleton Princess
Firecracker Princess
Firecracker Giant Skeleton Princess Bandit

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