My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Skeleton Army
Giant Snowball
Goblin Gang Battle Ram Skeleton Army
Zap
Goblin Gang Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Wizard Skeleton Army
The Log
Goblin Gang Firecracker Battle Ram Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Battle Ram Wizard Skeleton Army
Fireball
Goblin Gang Firecracker Battle Ram Wizard Skeleton Army
Poison
Goblin Gang Firecracker Wizard Skeleton Army
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Fireball Battle Ram Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Battle Ram Giant
Firecracker
Goblin Gang Battle Ram Giant
Fireball
Battle Ram Giant
Battle Ram
Poison Goblin Gang Firecracker Fireball
Giant
Poison Goblin Gang Firecracker Fireball Wizard
Wizard
Giant
Skeleton Army
Poison
Battle Ram Giant

Defense Synergies 0 4

Goblin Gang
Firecracker Skeleton Army
Firecracker
Goblin Gang Skeleton Army
Fireball
Battle Ram
Giant
Wizard
Skeleton Army
Skeleton Army
Goblin Gang Firecracker Wizard
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Skeleton Army Goblin Gang Firecracker
Goblin Gang Skeleton Army
Skeleton Army Goblin Gang Firecracker
Firecracker Fireball Skeleton Army Poison
Goblin Gang Fireball Skeleton Army Firecracker
Goblin Gang Firecracker Fireball Wizard Poison
Fireball Poison
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Goblin Gang Skeleton Army Poison Firecracker Fireball Wizard
Goblin Gang Firecracker Fireball Wizard Poison
Skeleton Army Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Goblin Gang Firecracker Poison
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Wizard Goblin Gang Firecracker Fireball Skeleton Army Poison
Fireball Goblin Gang Firecracker Wizard Skeleton Army
Wizard Poison Firecracker Fireball
Goblin Gang Wizard Skeleton Army Firecracker Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball
Fireball Poison Goblin Gang Firecracker Wizard
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fireball
Goblin Gang Skeleton Army
Firecracker Fireball Wizard Poison Goblin Gang
Goblin Gang Skeleton Army Fireball
Skeleton Army
Firecracker Fireball Skeleton Army Poison
Goblin Gang Skeleton Army
Skeleton Army Fireball Poison
Skeleton Army Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Skeleton Army
Goblin Gang Skeleton Army Firecracker Fireball Poison
Poison Firecracker Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker
Firecracker Fireball Poison
Fireball Poison
Firecracker Fireball Poison
Fireball Wizard Poison Firecracker
Firecracker Fireball Wizard Poison
Firecracker Wizard Poison
Fireball Poison Firecracker Wizard
Fireball Poison Firecracker Wizard
Goblin Gang Fireball Poison
Firecracker Poison Fireball Wizard
Fireball Poison Firecracker Wizard
Poison Firecracker Fireball
Firecracker Fireball Poison
Firecracker Fireball Poison
Firecracker Fireball Wizard Poison
Firecracker Fireball Wizard Poison
Fireball Poison
Firecracker Fireball Wizard Poison
Firecracker Fireball Wizard Poison
Fireball Poison
Fireball Wizard Poison
Fireball Poison
Firecracker Poison Fireball Wizard
Firecracker Fireball Poison Wizard
Fireball Wizard Poison
Fireball Poison Firecracker
Poison Firecracker Fireball Wizard
Firecracker Fireball Wizard Poison
Fireball
Poison Fireball Wizard
Firecracker Fireball Poison
Firecracker Fireball Wizard Poison
Goblin Gang Fireball Skeleton Army
Fireball Poison Firecracker Wizard
Fireball
Fireball Poison Goblin Gang Firecracker Wizard
Firecracker Fireball Wizard Poison
Fireball Poison
Firecracker
Goblin Gang Firecracker Fireball Poison
Firecracker Fireball Poison
Poison Firecracker Fireball

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