My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Baby Dragon Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Wizard Witch
The Log
Goblin Gang Firecracker Elixir Golem Witch
Earthquake
Goblin Gang Firecracker Elixir Golem Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Elixir Golem Valkyrie Wizard Baby Dragon Witch
Fireball
Goblin Gang Firecracker Elixir Golem Wizard Baby Dragon Witch
Poison
Goblin Gang Firecracker Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Void Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Elixir Golem Void

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Valkyrie Baby Dragon
Firecracker
Elixir Golem Goblin Gang Valkyrie Baby Dragon
Elixir Golem
Firecracker Goblin Gang Wizard Baby Dragon Witch
Valkyrie
Goblin Gang Firecracker Wizard Baby Dragon Witch
Wizard
Elixir Golem Valkyrie
Void
Baby Dragon
Goblin Gang Firecracker Elixir Golem Valkyrie Witch
Witch
Elixir Golem Valkyrie Baby Dragon

Defense Synergies 1 7

Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Baby Dragon
Elixir Golem
Valkyrie
Firecracker Goblin Gang Wizard Baby Dragon Witch
Wizard
Valkyrie
Void
Baby Dragon
Firecracker Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Void Baby Dragon
Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Valkyrie Void
Witch Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang Firecracker Wizard Void Baby Dragon Witch
Valkyrie Void Baby Dragon
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Witch Firecracker Wizard Baby Dragon
Goblin Gang Firecracker Wizard Baby Dragon Witch
Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Goblin Gang Firecracker Baby Dragon Witch
Goblin Gang
Goblin Gang
Wizard Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Firecracker Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Firecracker
Goblin Gang Valkyrie Wizard Firecracker Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Void Witch
Void Goblin Gang Firecracker Valkyrie Wizard Baby Dragon
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch
Firecracker Wizard Goblin Gang Baby Dragon Witch
Goblin Gang Valkyrie Void Witch
Valkyrie
Void Firecracker Valkyrie Baby Dragon Witch
Witch Goblin Gang
Valkyrie Witch
Valkyrie Void
Goblin Gang Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Baby Dragon Witch
Goblin Gang Witch Firecracker Valkyrie Baby Dragon
Valkyrie Firecracker Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie Baby Dragon
Firecracker Void Baby Dragon
Void Baby Dragon
Firecracker Valkyrie Void
Wizard Firecracker Valkyrie Baby Dragon
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Void Firecracker Wizard
Goblin Gang Void
Firecracker Void Valkyrie Wizard
Void Firecracker Wizard Baby Dragon
Firecracker Void Baby Dragon
Firecracker Void Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Void Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Witch
Void Baby Dragon
Wizard Void
Void
Void Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Witch
Witch
Firecracker Void Wizard Baby Dragon Witch
Void Wizard Baby Dragon Witch
Void Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Void Witch
Void
Void Wizard
Void Firecracker
Firecracker Wizard
Goblin Gang Void Witch
Firecracker Wizard Baby Dragon Witch
Void Goblin Gang Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Void
Firecracker
Goblin Gang Firecracker Baby Dragon Witch
Firecracker Void Witch
Void Firecracker Baby Dragon Witch

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