My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Baby Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Wizard
The Log
Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Valkyrie Wizard Baby Dragon Mother Witch
Fireball
Goblin Gang Firecracker Elixir Golem Wizard Baby Dragon Mother Witch
Poison
Goblin Gang Firecracker Elixir Golem Wizard Mother Witch
Lightning
Valkyrie Wizard Baby Dragon Mother Witch
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Valkyrie Baby Dragon Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Elixir Golem Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Valkyrie Baby Dragon
Firecracker
Elixir Golem Goblin Gang Valkyrie Baby Dragon Mega Knight
Elixir Golem
Firecracker Goblin Gang Wizard Baby Dragon Mother Witch
Valkyrie
Goblin Gang Firecracker Wizard Baby Dragon Mother Witch
Wizard
Elixir Golem Valkyrie Mega Knight
Baby Dragon
Goblin Gang Firecracker Elixir Golem Valkyrie Mega Knight
Mother Witch
Elixir Golem Valkyrie Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Mother Witch

Defense Synergies 1 11

Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Baby Dragon Mega Knight
Elixir Golem
Valkyrie
Firecracker Goblin Gang Wizard Baby Dragon Mother Witch
Wizard
Valkyrie Mega Knight
Baby Dragon
Firecracker Valkyrie Mother Witch Mega Knight
Mother Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon
Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Baby Dragon Mother Witch Mega Knight
Goblin Gang Firecracker Wizard Baby Dragon
Valkyrie Baby Dragon Mega Knight
Goblin Gang
Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Mother Witch Firecracker Wizard Baby Dragon Mega Knight
Goblin Gang Firecracker Wizard Baby Dragon
Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Goblin Gang Firecracker Baby Dragon
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Valkyrie
Mega Knight Goblin Gang Firecracker Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Firecracker Mother Witch Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Firecracker Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Wizard Baby Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Firecracker Wizard Mother Witch Goblin Gang Baby Dragon
Goblin Gang Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Baby Dragon
Goblin Gang
Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie Baby Dragon Mega Knight
Goblin Gang Firecracker Valkyrie Baby Dragon
Valkyrie Mega Knight Firecracker Wizard Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie
Wizard Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Wizard Mother Witch Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Goblin Gang
Firecracker Valkyrie Wizard
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Valkyrie Wizard Baby Dragon Mother Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Firecracker Mother Witch Valkyrie Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Mother Witch
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang
Firecracker Wizard Baby Dragon
Goblin Gang Firecracker Valkyrie Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight

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