My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Hogs Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Hogs
Giant Snowball
Goblin Gang Barbarians Minion Horde Royal Hogs Princess
Zap
Goblin Gang Firecracker Minion Horde Royal Hogs Princess
Barbarian Barrel
Goblin Gang Firecracker Barbarians Wizard Royal Hogs Princess
The Log
Goblin Gang Firecracker Barbarians Royal Hogs Princess
Earthquake
Goblin Gang Firecracker Barbarians Royal Hogs
Arrows
Goblin Gang Firecracker Minion Horde Royal Hogs Princess
Royal Delivery
Goblin Gang Firecracker Barbarians Minion Horde Wizard Royal Hogs Princess
Fireball
Goblin Gang Firecracker Barbarians Minion Horde Wizard Royal Hogs Princess
Poison
Goblin Gang Firecracker Barbarians Minion Horde Wizard Royal Hogs Princess
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Princess Barbarians Minion Horde Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Princess Barbarians

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Hogs Princess
Firecracker
Goblin Gang Royal Hogs Princess Mega Knight
Barbarians
Minion Horde
Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Goblin Gang Firecracker Wizard Princess Mega Knight
Princess
Goblin Gang Firecracker Royal Hogs Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Royal Hogs Princess

Defense Synergies 0 8

Goblin Gang
Firecracker Barbarians Princess
Firecracker
Goblin Gang Princess Mega Knight
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians
Wizard
Mega Knight
Royal Hogs
Princess
Goblin Gang Firecracker Mega Knight
Mega Knight
Firecracker Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Barbarians Minion Horde Goblin Gang Firecracker Mega Knight
Goblin Gang Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Goblin Gang Firecracker Mega Knight
Firecracker Barbarians Princess Mega Knight
Goblin Gang Firecracker Mega Knight
Minion Horde Goblin Gang Firecracker Wizard Princess
Barbarians Mega Knight
Barbarians Minion Horde Goblin Gang Princess
Goblin Gang Firecracker Barbarians Minion Horde Mega Knight
Goblin Gang Barbarians Minion Horde Firecracker Wizard Princess Mega Knight
Minion Horde Goblin Gang Firecracker Wizard Princess
Barbarians Minion Horde Mega Knight Goblin Gang Wizard
Wizard Mega Knight Goblin Gang Firecracker Barbarians Minion Horde Princess
Barbarians Goblin Gang Minion Horde Mega Knight
Barbarians Minion Horde Goblin Gang Mega Knight
Barbarians Minion Horde Wizard Mega Knight Goblin Gang Firecracker
Mega Knight Goblin Gang Firecracker Barbarians Minion Horde Wizard
Wizard Firecracker Barbarians Princess Mega Knight
Barbarians
Goblin Gang Wizard Mega Knight Firecracker Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight
Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Barbarians Mega Knight Minion Horde
Goblin Gang Mega Knight Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Mega Knight
Firecracker Wizard Goblin Gang Minion Horde Princess
Goblin Gang Barbarians Minion Horde
Mega Knight Barbarians Minion Horde
Minion Horde Mega Knight Firecracker Barbarians
Goblin Gang Barbarians Minion Horde
Mega Knight Barbarians Minion Horde
Mega Knight Barbarians
Barbarians Mega Knight Goblin Gang Minion Horde Wizard
Wizard Firecracker Barbarians Minion Horde Princess Mega Knight
Goblin Gang Barbarians Firecracker Minion Horde
Mega Knight Firecracker Barbarians Minion Horde Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde
Firecracker Princess
Minion Horde
Firecracker Barbarians
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Minion Horde Princess
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Goblin Gang Minion Horde
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Firecracker Princess
Firecracker Minion Horde Princess
Princess Firecracker
Firecracker Minion Horde Wizard Princess
Firecracker Minion Horde Wizard Princess Mega Knight
Minion Horde
Firecracker Wizard Princess Mega Knight
Firecracker Wizard Princess Mega Knight
Minion Horde Mega Knight
Wizard Princess
Barbarians Minion Horde
Firecracker Wizard Princess Mega Knight
Minion Horde
Firecracker Wizard Princess
Wizard Princess Mega Knight
Firecracker
Firecracker Minion Horde Wizard Princess
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde Princess
Minion Horde Mega Knight
Firecracker Wizard Princess
Minion Horde Goblin Gang Barbarians Princess
Firecracker Wizard Princess
Goblin Gang Firecracker Minion Horde Wizard Princess Mega Knight
Firecracker Wizard Princess
Firecracker Minion Horde Mega Knight
Goblin Gang Firecracker Minion Horde Princess
Firecracker Princess
Firecracker Princess Mega Knight

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