My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Barbarians Hog Rider Goblin Barrel Skeleton Army Baby Dragon Little Prince
Zap
Goblin Gang Firecracker Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Goblin Gang Firecracker Barbarians Goblin Barrel Skeleton Army Little Prince
The Log
Goblin Gang Firecracker Barbarians Hog Rider Goblin Barrel Skeleton Army Little Prince
Earthquake
Goblin Gang Firecracker Barbarians Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Goblin Gang Firecracker Barbarians Hog Rider Goblin Barrel Skeleton Army Baby Dragon Little Prince
Fireball
Goblin Gang Firecracker Barbarians Hog Rider Goblin Barrel Skeleton Army Baby Dragon Little Prince
Poison
Goblin Gang Firecracker Barbarians Skeleton Army Little Prince
Lightning
Baby Dragon Little Prince
Rocket
Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Skeleton Army Little Prince Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Firecracker Baby Dragon
Firecracker
Hog Rider Goblin Gang Goblin Barrel Baby Dragon
Barbarians
Hog Rider
Hog Rider
Goblin Gang Firecracker Barbarians Goblin Barrel Baby Dragon Little Prince
Goblin Barrel
Goblin Gang Firecracker Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Gang Firecracker Hog Rider Goblin Barrel
Little Prince
Hog Rider

Defense Synergies 0 7

Goblin Gang
Firecracker Barbarians Skeleton Army
Firecracker
Goblin Gang Skeleton Army Baby Dragon
Barbarians
Goblin Gang Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Goblin Gang Firecracker Barbarians
Baby Dragon
Firecracker Little Prince
Little Prince
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Barbarians Skeleton Army Goblin Gang Firecracker
Goblin Gang Barbarians Skeleton Army
Barbarians Skeleton Army Goblin Gang Firecracker
Firecracker Barbarians Skeleton Army
Goblin Gang Skeleton Army Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon Little Prince
Barbarians Baby Dragon
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Barbarians Little Prince
Goblin Gang Barbarians Skeleton Army Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon
Barbarians Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Firecracker Barbarians Baby Dragon
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang
Barbarians Goblin Gang Firecracker Skeleton Army
Goblin Gang Firecracker Barbarians Skeleton Army Baby Dragon Little Prince
Baby Dragon Firecracker Barbarians Little Prince
Barbarians
Goblin Gang Skeleton Army Firecracker Barbarians Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army
Goblin Gang Firecracker Baby Dragon
Goblin Gang Barbarians Skeleton Army
Goblin Gang Skeleton Army Barbarians
Barbarians Goblin Gang Skeleton Army
Firecracker Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Barbarians
Barbarians Skeleton Army
Firecracker Barbarians Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army
Barbarians
Skeleton Army Barbarians
Barbarians Skeleton Army Goblin Gang
Firecracker Barbarians Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army Firecracker Baby Dragon Little Prince
Firecracker Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Barbarians
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Goblin Gang
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Little Prince
Baby Dragon
Barbarians Baby Dragon
Firecracker Baby Dragon Little Prince
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Little Prince
Firecracker
Firecracker
Firecracker
Goblin Gang Barbarians Skeleton Army
Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Little Prince

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