My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Phoenix Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Phoenix Sparky
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack
Zap
Goblin Gang Witch Sparky
Barbarian Barrel
Goblin Gang Witch Lumberjack Sparky
The Log
Goblin Gang Hog Rider Witch Lumberjack Sparky
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Witch Lumberjack Sparky
Fireball
Goblin Gang Hog Rider Witch Lumberjack Sparky
Poison
Goblin Gang Witch Phoenix Sparky
Lightning
Witch Phoenix Lumberjack Sparky
Rocket
Hog Rider Witch Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Hog Rider Phoenix Lumberjack Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Sparky
Fireball
Hog Rider Tornado Sparky
Hog Rider
Goblin Gang Fireball Tornado Witch Lumberjack
Tornado
Fireball Sparky Hog Rider Witch
Witch
Hog Rider Tornado Lumberjack
Phoenix
Lumberjack
Hog Rider Witch Sparky
Sparky
Tornado Goblin Gang Fireball Lumberjack

Defense Synergies 2 6

Goblin Gang
Lumberjack Sparky
Fireball
Tornado Lumberjack
Hog Rider
Tornado
Fireball Sparky Witch Sparky
Witch
Tornado Lumberjack
Phoenix
Lumberjack
Goblin Gang Fireball Witch
Sparky
Tornado Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Lumberjack Sparky Goblin Gang Witch Phoenix
Goblin Gang Tornado Witch Lumberjack Sparky
Witch Lumberjack Sparky Goblin Gang Phoenix
Fireball Tornado Lumberjack Sparky
Goblin Gang Fireball Tornado Lumberjack
Tornado Goblin Gang Fireball Witch Phoenix
Fireball Phoenix Sparky
Witch Sparky Goblin Gang Tornado Phoenix Lumberjack
Goblin Gang Tornado Phoenix Lumberjack Sparky
Goblin Gang Witch Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Witch Phoenix
Lumberjack Sparky Goblin Gang Fireball Witch
Fireball Sparky Goblin Gang Tornado Witch Lumberjack
Sparky Goblin Gang Phoenix Lumberjack
Tornado Goblin Gang Fireball Lumberjack Sparky
Sparky Goblin Gang Fireball Tornado Witch Lumberjack
Fireball Goblin Gang Tornado Witch Lumberjack
Tornado Witch Fireball Lumberjack
Sparky Tornado Phoenix Lumberjack
Goblin Gang Fireball Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Witch Sparky
Fireball Goblin Gang Phoenix Lumberjack
Goblin Gang Lumberjack Witch Sparky
Goblin Gang Lumberjack Fireball Tornado Phoenix Sparky
Goblin Gang Witch Phoenix Lumberjack Sparky
Fireball Goblin Gang Tornado Witch
Goblin Gang Sparky Fireball Witch Phoenix Lumberjack
Phoenix Lumberjack Sparky
Fireball Tornado Witch Phoenix Sparky
Witch Goblin Gang Phoenix Sparky
Witch Phoenix Lumberjack Sparky
Fireball Tornado Phoenix
Goblin Gang Fireball Witch Lumberjack Sparky
Fireball Witch Sparky
Goblin Gang Witch Phoenix Sparky Fireball Tornado Lumberjack
Fireball Witch Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Tornado
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Tornado Witch
Tornado Witch Sparky
Fireball Tornado
Fireball Tornado
Goblin Gang Fireball Tornado Lumberjack Sparky
Fireball Tornado Sparky
Fireball Tornado
Fireball Sparky
Fireball
Fireball Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Tornado Sparky
Sparky
Fireball Sparky
Fireball Tornado Witch
Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Fireball Witch Sparky
Witch
Fireball Tornado Witch Sparky
Fireball Tornado Witch Sparky
Fireball Tornado Sparky
Fireball Tornado Witch Sparky
Fireball Witch
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Goblin Gang Fireball Witch
Fireball Tornado Witch
Fireball
Fireball Goblin Gang Lumberjack Sparky
Fireball
Fireball Tornado Sparky
Sparky
Goblin Gang Fireball Tornado Witch Sparky
Fireball Tornado Witch
Fireball Tornado Witch Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: