My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Drill
Giant Snowball
Goblin Gang Hog Rider Goblin Drill Witch
Zap
Goblin Gang Goblin Drill Witch
Barbarian Barrel
Goblin Gang Goblin Drill Witch
The Log
Goblin Gang Hog Rider Goblin Drill Witch
Earthquake
Goblin Gang Hog Rider Goblin Drill Witch
Arrows
Goblin Gang Goblin Drill Witch
Royal Delivery
Goblin Gang Hog Rider Goblin Drill Witch
Fireball
Goblin Gang Hog Rider Goblin Drill Witch
Poison
Goblin Gang Goblin Drill Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Hog Rider Freeze Goblin Drill Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Hog Rider Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Drill
Fireball
Hog Rider Goblin Drill Freeze Mega Knight Golden Knight
Hog Rider
Goblin Gang Fireball Freeze Witch Mega Knight Golden Knight
Freeze
Hog Rider Fireball
Goblin Drill
Fireball Goblin Gang Mega Knight Golden Knight
Witch
Hog Rider Mega Knight
Mega Knight
Fireball Hog Rider Goblin Drill Witch
Golden Knight
Fireball Hog Rider Goblin Drill

Defense Synergies 0 7

Goblin Gang
Goblin Drill
Fireball
Freeze Goblin Drill Mega Knight Golden Knight
Hog Rider
Freeze
Fireball Mega Knight
Goblin Drill
Goblin Gang Fireball
Witch
Mega Knight
Mega Knight
Fireball Freeze Witch
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Golden Knight
Goblin Gang Goblin Drill Witch Mega Knight
Goblin Gang Witch Mega Knight Freeze Goblin Drill
Witch Goblin Gang Goblin Drill Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Freeze Mega Knight
Goblin Gang Fireball Freeze Witch
Fireball Mega Knight Golden Knight
Witch Goblin Gang Goblin Drill
Goblin Gang Mega Knight
Goblin Gang Witch Fireball Freeze Goblin Drill Mega Knight
Goblin Gang Fireball Witch
Goblin Drill Mega Knight Goblin Gang Fireball Freeze Witch
Fireball Mega Knight Goblin Gang Freeze Goblin Drill Witch Golden Knight
Goblin Gang Goblin Drill Mega Knight
Goblin Gang Fireball Freeze Goblin Drill Mega Knight
Mega Knight Goblin Gang Fireball Goblin Drill Witch
Fireball Mega Knight Goblin Gang Goblin Drill Witch Golden Knight
Freeze Goblin Drill Witch Fireball Mega Knight
Goblin Drill
Goblin Gang Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch
Fireball Goblin Gang Mega Knight
Goblin Gang Mega Knight Witch Golden Knight
Goblin Gang Mega Knight Fireball
Goblin Gang Goblin Drill Witch Mega Knight
Fireball Goblin Gang Freeze Witch
Goblin Gang Fireball Witch
Mega Knight
Freeze Mega Knight Fireball Witch
Witch Goblin Gang Goblin Drill
Mega Knight Witch Golden Knight
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Witch Golden Knight
Fireball Witch Mega Knight
Goblin Gang Witch Fireball Freeze Goblin Drill Golden Knight
Mega Knight Fireball Freeze Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Goblin Drill Golden Knight
Fireball Golden Knight
Fireball Goblin Drill
Fireball Freeze
Fireball Mega Knight
Fireball Freeze Witch
Witch
Fireball Freeze
Fireball Golden Knight
Goblin Gang Fireball
Fireball Golden Knight
Fireball
Fireball Golden Knight
Fireball Freeze
Fireball
Fireball Goblin Drill Witch Golden Knight
Fireball Mega Knight
Fireball Freeze
Fireball Mega Knight
Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Fireball Goblin Drill
Freeze Fireball Witch Mega Knight
Witch
Fireball Witch Golden Knight
Fireball Witch Mega Knight Golden Knight
Fireball Golden Knight
Fireball Witch
Fireball Freeze Witch
Fireball
Fireball Mega Knight
Fireball Freeze
Mega Knight
Fireball
Goblin Gang Fireball Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Goblin Gang Fireball Freeze Witch Golden Knight
Fireball Witch
Fireball Freeze Witch Mega Knight Golden Knight

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