My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Bowler
Fireball
Goblin Gang Hog Rider Inferno Tower Bowler
Poison
Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Bowler
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Tornado Hog Rider Inferno Tower Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bowler
Knight
Goblin Gang Hog Rider Arrows
Goblin Gang
Knight Hog Rider Bowler
Hog Rider
Arrows Knight Goblin Gang Rocket Tornado Bowler
Inferno Tower
Rocket
Tornado Hog Rider
Tornado
Rocket Hog Rider Bowler
Bowler
Arrows Goblin Gang Hog Rider Tornado

Defense Synergies 5 7

Arrows
Knight Inferno Tower Tornado Bowler
Knight
Goblin Gang Inferno Tower Arrows Tornado Bowler
Goblin Gang
Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Arrows Tornado
Rocket
Tornado
Tornado
Rocket Bowler Arrows Knight Inferno Tower
Bowler
Tornado Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Goblin Gang Inferno Tower Rocket Tornado Bowler Knight
Inferno Tower Knight Goblin Gang Bowler
Arrows Rocket Tornado Bowler
Arrows Goblin Gang Tornado Bowler
Inferno Tower Rocket Tornado Arrows Goblin Gang
Rocket Bowler Arrows Inferno Tower
Inferno Tower Goblin Gang Tornado
Knight Goblin Gang Tornado Inferno Tower Bowler
Goblin Gang Arrows Knight Tornado Bowler
Arrows Inferno Tower Goblin Gang Tornado
Inferno Tower Bowler Knight Goblin Gang Rocket
Rocket Bowler Arrows Goblin Gang Tornado
Inferno Tower Knight Goblin Gang
Inferno Tower Rocket Tornado Goblin Gang Bowler
Arrows Knight Goblin Gang Inferno Tower Tornado Bowler
Arrows Knight Goblin Gang Tornado Bowler
Arrows Tornado Knight Bowler
Inferno Tower Tornado
Goblin Gang Bowler Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower Bowler
Arrows Knight Goblin Gang Rocket Bowler
Goblin Gang Knight Inferno Tower Rocket Bowler
Goblin Gang Rocket Bowler Knight Inferno Tower Tornado
Inferno Tower Knight Goblin Gang Bowler
Arrows Rocket Goblin Gang Tornado
Goblin Gang Rocket Knight Inferno Tower Bowler
Inferno Tower Knight
Rocket Knight Inferno Tower Tornado
Inferno Tower Goblin Gang
Knight Inferno Tower Bowler
Rocket Arrows Tornado Bowler
Rocket Bowler Knight Goblin Gang Inferno Tower
Bowler
Goblin Gang Inferno Tower Knight Rocket Tornado Bowler
Arrows Bowler Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Tornado Bowler
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows Bowler
Arrows Rocket Tornado
Arrows Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Rocket Goblin Gang Tornado Bowler
Rocket Arrows Knight Tornado Bowler
Arrows Rocket Tornado
Rocket Knight Bowler
Arrows Rocket
Arrows
Rocket Arrows Bowler
Arrows Rocket Bowler
Arrows Rocket Tornado
Rocket
Rocket Arrows Bowler
Rocket Arrows Tornado Bowler
Rocket Bowler
Rocket Arrows Tornado
Rocket Tornado Bowler
Rocket Arrows
Arrows Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado Bowler
Rocket Arrows Tornado
Arrows Tornado
Rocket
Bowler
Arrows Rocket
Rocket Arrows
Rocket Arrows Bowler
Goblin Gang Rocket
Rocket Arrows Tornado
Arrows
Knight Goblin Gang Rocket Bowler
Arrows Bowler
Rocket Arrows Tornado
Goblin Gang Rocket Tornado Bowler
Rocket Tornado
Rocket Tornado Bowler

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