My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Elixir Golem Skeleton Army Sparky
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Army
Zap
Spear Goblins Bats Goblin Gang Skeleton Army Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Elixir Golem Skeleton Army Sparky
The Log
Spear Goblins Goblin Gang Elixir Golem Skeleton Army Sparky
Earthquake
Spear Goblins Goblin Gang Elixir Golem Skeleton Army
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Gang Elixir Golem Skeleton Army Sparky
Fireball
Goblin Gang Elixir Golem Skeleton Army Sparky
Poison
Spear Goblins Bats Goblin Gang Elixir Golem Skeleton Army Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Elixir Golem Rage Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Goblin Gang Elixir Golem Skeleton Army Tornado Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Rage Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Elixir Golem Sparky
Bats
Elixir Golem Rage Sparky
Goblin Gang
Spear Goblins Elixir Golem Sparky
Elixir Golem
Rage Spear Goblins Bats Goblin Gang Tornado Sparky
Rage
Elixir Golem Sparky Bats
Skeleton Army
Sparky
Tornado
Sparky Elixir Golem
Sparky
Rage Tornado Spear Goblins Bats Goblin Gang Elixir Golem Skeleton Army

Defense Synergies 1 8

Spear Goblins
Bats Goblin Gang Skeleton Army
Bats
Spear Goblins Sparky
Goblin Gang
Spear Goblins Skeleton Army Sparky
Elixir Golem
Rage
Skeleton Army
Spear Goblins Goblin Gang Sparky
Tornado
Sparky Sparky
Sparky
Tornado Bats Goblin Gang Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Sparky
Skeleton Army Sparky Bats Goblin Gang
Goblin Gang Skeleton Army Tornado Sparky Bats
Skeleton Army Sparky Bats Goblin Gang
Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Tornado Spear Goblins Bats
Bats Tornado Spear Goblins Goblin Gang
Sparky
Sparky Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Spear Goblins Sparky
Bats Goblin Gang Skeleton Army Spear Goblins Tornado
Spear Goblins Bats Goblin Gang Tornado
Skeleton Army Sparky Bats Goblin Gang
Skeleton Army Sparky Bats Goblin Gang Tornado
Skeleton Army Sparky Goblin Gang
Skeleton Army Tornado Goblin Gang Sparky
Sparky Bats Goblin Gang Skeleton Army Tornado
Spear Goblins Bats Goblin Gang Skeleton Army Tornado
Tornado Spear Goblins Bats
Sparky Tornado
Goblin Gang Skeleton Army Spear Goblins Bats Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Sparky
Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats Sparky
Goblin Gang Skeleton Army Bats Tornado Sparky
Goblin Gang Skeleton Army Sparky
Bats Goblin Gang Tornado
Goblin Gang Skeleton Army Sparky Spear Goblins Bats
Skeleton Army Sparky
Spear Goblins Bats Skeleton Army Tornado Sparky
Goblin Gang Skeleton Army Sparky
Bats Sparky
Skeleton Army Tornado
Skeleton Army Goblin Gang Sparky
Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Spear Goblins Bats Tornado
Bats Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Sparky
Sparky
Spear Goblins Bats Tornado
Tornado Sparky
Tornado
Tornado
Bats Goblin Gang Tornado Sparky
Tornado Sparky
Tornado
Sparky
Sparky
Spear Goblins Sparky
Sparky
Tornado Sparky
Bats Sparky
Sparky
Tornado
Sparky
Tornado
Tornado Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Bats Tornado Sparky
Bats
Sparky
Sparky
Sparky
Sparky
Sparky
Spear Goblins Bats Goblin Gang Skeleton Army
Tornado
Goblin Gang Sparky
Tornado Sparky
Sparky
Bats Goblin Gang Tornado Sparky
Bats Tornado
Tornado Sparky

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