My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Princess
Zap
Fire Spirit Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Goblin Barrel Princess
The Log
Fire Spirit Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel Princess
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Goblin Barrel Princess
Fireball
Goblin Gang Goblin Barrel Princess
Poison
Goblin Gang Princess
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Goblin Gang Goblin Barrel Princess Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Valkyrie Princess
Valkyrie
Fire Spirit Goblin Barrel Goblin Gang
Rage
Goblin Barrel
Goblin Gang Valkyrie Fire Spirit Arrows Princess Mega Knight
Princess
Goblin Gang Goblin Barrel Mega Knight
Mega Knight
Arrows Goblin Barrel Princess

Defense Synergies 1 6

Fire Spirit
Valkyrie
Arrows
Mega Knight Valkyrie
Goblin Gang
Valkyrie Princess
Valkyrie
Fire Spirit Arrows Goblin Gang Princess
Rage
Goblin Barrel
Princess
Goblin Gang Valkyrie Mega Knight
Mega Knight
Arrows Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Fire Spirit Valkyrie
Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Goblin Gang Fire Spirit Valkyrie Mega Knight
Fire Spirit Arrows Goblin Gang Princess
Arrows Valkyrie Mega Knight
Goblin Gang Princess
Goblin Gang Fire Spirit Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Princess Mega Knight
Arrows Goblin Gang Princess
Mega Knight Fire Spirit Goblin Gang Valkyrie
Fire Spirit Valkyrie Mega Knight Arrows Goblin Gang Princess
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Valkyrie
Fire Spirit Arrows Mega Knight Goblin Gang Valkyrie
Arrows Valkyrie Fire Spirit Princess Mega Knight
Goblin Gang Valkyrie Mega Knight Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Fire Spirit Arrows Goblin Gang Princess
Goblin Gang Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie
Valkyrie Princess Mega Knight
Goblin Gang Valkyrie
Arrows Valkyrie Mega Knight Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie Mega Knight
Arrows Fire Spirit Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Princess
Arrows
Fire Spirit Goblin Gang
Arrows Valkyrie Princess
Fire Spirit Arrows Princess
Fire Spirit Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Fire Spirit Arrows Princess Mega Knight
Fire Spirit Arrows Valkyrie Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Fire Spirit Valkyrie Princess Mega Knight
Arrows Princess
Arrows Princess Mega Knight
Arrows
Fire Spirit Arrows Princess
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Fire Spirit Goblin Gang Princess
Fire Spirit Arrows Princess
Arrows
Goblin Gang Valkyrie Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Goblin Gang Princess
Princess
Princess Mega Knight

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