My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Barbarians Mega Minion
Zap
Goblin Gang Inferno Tower Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Sparky
The Log
Goblin Gang Barbarians Sparky
Earthquake
Goblin Gang Barbarians Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Mega Minion Sparky
Fireball
Goblin Gang Barbarians Mega Minion Inferno Tower Sparky
Poison
Goblin Gang Barbarians Mega Minion Inferno Tower Sparky
Lightning
Mega Minion Inferno Tower Sparky
Rocket
Barbarians Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Mega Minion Fireball Barbarians Inferno Tower Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Mega Minion Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Giant Sparky
Barbarians
Mega Minion
Goblin Giant Fireball Sparky
Fireball
Goblin Giant Mega Minion Sparky
Inferno Tower
Rage
Sparky Goblin Giant
Goblin Giant
Mega Minion Fireball Sparky Goblin Gang Rage
Sparky
Rage Goblin Giant Goblin Gang Mega Minion Fireball

Defense Synergies 2 6

Goblin Gang
Inferno Tower Barbarians Sparky
Barbarians
Goblin Gang
Mega Minion
Inferno Tower Sparky
Fireball
Goblin Giant Inferno Tower
Inferno Tower
Goblin Gang Mega Minion Fireball
Rage
Goblin Giant
Fireball Sparky
Sparky
Goblin Gang Mega Minion Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower Goblin Giant Sparky
Barbarians Inferno Tower Sparky Goblin Gang Mega Minion
Goblin Gang Barbarians Inferno Tower Sparky Mega Minion
Barbarians Inferno Tower Sparky Goblin Gang Mega Minion
Barbarians Fireball Sparky
Goblin Gang Fireball Mega Minion
Mega Minion Inferno Tower Goblin Gang Fireball
Barbarians Fireball Inferno Tower Goblin Giant Sparky
Barbarians Inferno Tower Sparky Goblin Gang
Goblin Gang Barbarians Inferno Tower Sparky
Goblin Gang Barbarians Mega Minion Fireball Goblin Giant
Mega Minion Inferno Tower Goblin Gang Fireball
Barbarians Inferno Tower Sparky Goblin Gang Fireball
Fireball Sparky Goblin Gang Barbarians Mega Minion
Barbarians Inferno Tower Sparky Goblin Gang
Barbarians Inferno Tower Goblin Gang Fireball Sparky
Barbarians Sparky Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion Fireball
Barbarians Sparky Inferno Tower
Goblin Gang Barbarians Fireball Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Inferno Tower Sparky
Fireball Goblin Gang Mega Minion
Goblin Gang Barbarians Inferno Tower Goblin Giant Sparky
Goblin Gang Barbarians Fireball Inferno Tower Goblin Giant Sparky
Barbarians Inferno Tower Goblin Gang Goblin Giant Sparky
Fireball Goblin Gang Goblin Giant
Goblin Gang Sparky Barbarians Mega Minion Fireball Inferno Tower Goblin Giant
Inferno Tower Barbarians Goblin Giant Sparky
Barbarians Mega Minion Fireball Inferno Tower Sparky
Inferno Tower Goblin Gang Barbarians Mega Minion Goblin Giant Sparky
Barbarians Mega Minion Inferno Tower Sparky
Barbarians Fireball Goblin Giant
Barbarians Goblin Gang Fireball Inferno Tower Goblin Giant Sparky
Barbarians Fireball Sparky
Goblin Gang Barbarians Inferno Tower Sparky Mega Minion Fireball Goblin Giant
Barbarians Mega Minion Fireball Inferno Tower Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Goblin Giant Sparky
Barbarians Fireball Sparky
Fireball Sparky
Fireball Mega Minion Goblin Giant
Sparky
Fireball
Fireball
Goblin Gang Fireball Sparky
Fireball Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Mega Minion Fireball Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Barbarians Fireball
Fireball Sparky
Mega Minion
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Mega Minion Fireball
Mega Minion Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Goblin Gang Barbarians Fireball
Fireball Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Sparky
Fireball
Fireball Sparky
Mega Minion Sparky
Goblin Gang Fireball Sparky
Fireball
Fireball Goblin Giant Sparky

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