My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang
Giant Snowball
Bomber Archers Goblin Gang
Zap
Bomber Archers Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang
The Log
Bomber Archers Goblin Gang
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Bowler P.E.K.K.A
Fireball
Bomber Archers Goblin Gang Bowler
Poison
Bomber Archers Goblin Gang
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Goblin Gang Fireball Poison Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Archers
Arrows Bowler P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Bowler
Goblin Gang
Bowler P.E.K.K.A
Fireball
Arrows
Poison
P.E.K.K.A Bowler
Bowler
Archers Arrows Goblin Gang Poison
P.E.K.K.A
Arrows Poison Bomber Archers Goblin Gang

Defense Synergies 0 8

Bomber
P.E.K.K.A
Archers
Goblin Gang Bowler P.E.K.K.A
Arrows
Fireball Bowler P.E.K.K.A
Goblin Gang
Archers P.E.K.K.A
Fireball
Arrows
Poison
Bowler
Archers Arrows
P.E.K.K.A
Bomber Archers Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Fireball
P.E.K.K.A Bomber Goblin Gang
Goblin Gang Bowler P.E.K.K.A Bomber Archers
P.E.K.K.A Bomber Goblin Gang Bowler
Bomber Arrows Fireball Poison Bowler P.E.K.K.A
Arrows Goblin Gang Fireball Bowler Bomber Archers
Archers Arrows Goblin Gang Fireball Poison
Bowler Arrows Fireball Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bomber Archers Bowler
Archers Goblin Gang Poison Bomber Arrows Fireball Bowler
Arrows Archers Goblin Gang Fireball Poison
Bowler P.E.K.K.A Bomber Goblin Gang Fireball
Bomber Fireball Bowler Arrows Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball Bowler P.E.K.K.A
Bomber Arrows Goblin Gang Fireball Poison Bowler P.E.K.K.A
Arrows Fireball Bomber Archers Goblin Gang Bowler
Arrows Poison Bomber Archers Fireball Bowler
P.E.K.K.A
Bomber Goblin Gang Bowler Archers Arrows Fireball Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Bowler P.E.K.K.A
Fireball Poison Bomber Archers Arrows Goblin Gang Bowler
Goblin Gang P.E.K.K.A Bowler
Goblin Gang Bowler P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Bowler
Arrows Fireball Poison Archers Goblin Gang
Goblin Gang P.E.K.K.A Archers Fireball Bowler
P.E.K.K.A
P.E.K.K.A Fireball Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bowler
P.E.K.K.A Arrows Fireball Poison Bowler
Bowler P.E.K.K.A Goblin Gang Fireball
Bomber Archers Fireball Bowler
Goblin Gang Bomber Archers Fireball Poison Bowler P.E.K.K.A
Arrows Poison Bowler Bomber Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows
Arrows Fireball Poison Bowler
Arrows Fireball Poison
Arrows Fireball Poison
Bomber Fireball Poison Arrows Bowler
Arrows Fireball Poison
Bomber Archers Arrows Poison Bowler
Arrows Fireball Poison Bowler
Arrows Fireball Poison
Goblin Gang Fireball Poison Bowler
Poison Arrows Fireball Bowler
Fireball Poison Archers Arrows
Poison Fireball Bowler
Arrows Fireball Poison
Arrows Fireball Poison
Bomber Arrows Fireball Poison Bowler
Arrows Fireball Poison Bowler
Arrows Fireball Poison
Bomber
Bomber Archers Arrows Fireball Poison Bowler
Bomber Arrows Fireball Poison Bowler
Fireball Poison Bowler
Arrows Fireball Poison
Bowler
Arrows Fireball Poison
Arrows Poison Bomber Fireball Bowler
Arrows Fireball Poison Bowler
Fireball Arrows Poison Bowler
Fireball Poison Arrows
Poison Archers Arrows Fireball
Fireball Poison
Fireball Bowler
Poison Bomber Arrows Fireball
Arrows Fireball Poison
P.E.K.K.A
Arrows Fireball Poison Bowler
Archers Goblin Gang Fireball
Fireball Poison Archers Arrows
Arrows Fireball
Fireball Poison Goblin Gang Bowler
Arrows Bomber Fireball Poison Bowler
Arrows Fireball Poison
P.E.K.K.A
Goblin Gang Fireball Poison Bowler
Fireball Poison
Poison Fireball Bowler

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