My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Giant Skeleton
Giant Snowball
Hog Rider Clone Witch
Zap
Clone Witch
Barbarian Barrel
Valkyrie Clone Witch Giant Skeleton Electro Wizard
The Log
Hog Rider Clone Witch Giant Skeleton
Earthquake
Hog Rider Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Hog Rider Clone Witch Giant Skeleton Electro Wizard
Fireball
Hog Rider Clone Witch Electro Wizard
Poison
Clone Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Tornado Valkyrie Hog Rider Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Clone Tornado Valkyrie

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Valkyrie Witch Giant Skeleton
Valkyrie
Hog Rider Zap Tornado Witch Giant Skeleton Electro Wizard
Hog Rider
Zap Valkyrie Tornado Witch Giant Skeleton Electro Wizard
Clone
Giant Skeleton Witch Electro Wizard
Tornado
Zap Valkyrie Hog Rider Witch Giant Skeleton
Witch
Zap Valkyrie Hog Rider Clone Tornado Giant Skeleton
Giant Skeleton
Clone Zap Valkyrie Hog Rider Tornado Witch Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Clone Giant Skeleton

Defense Synergies 1 13

Zap
Electro Wizard Valkyrie Tornado Witch Giant Skeleton
Valkyrie
Zap Tornado Witch Electro Wizard
Hog Rider
Clone
Tornado
Zap Valkyrie Witch Giant Skeleton Electro Wizard
Witch
Zap Valkyrie Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Zap Tornado Witch Electro Wizard
Electro Wizard
Zap Valkyrie Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Zap Valkyrie Witch Electro Wizard
Tornado Witch Valkyrie Giant Skeleton Electro Wizard
Witch Valkyrie Electro Wizard
Valkyrie Tornado Giant Skeleton
Tornado Zap Valkyrie Electro Wizard
Tornado Electro Wizard Zap Witch
Zap Valkyrie Giant Skeleton Electro Wizard
Witch Tornado
Tornado Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Zap Tornado Giant Skeleton
Zap Tornado Witch Electro Wizard
Zap Valkyrie Witch Giant Skeleton Electro Wizard
Valkyrie Zap Tornado Witch Electro Wizard
Electro Wizard
Tornado Zap Electro Wizard
Valkyrie Tornado Witch Electro Wizard
Zap Valkyrie Tornado Witch Electro Wizard
Zap Valkyrie Tornado Witch Giant Skeleton Electro Wizard
Tornado Electro Wizard
Valkyrie Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Valkyrie
Giant Skeleton Zap Valkyrie Witch Electro Wizard
Valkyrie Giant Skeleton Zap Tornado Electro Wizard
Giant Skeleton Valkyrie Witch
Zap Tornado Witch Electro Wizard
Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Zap Giant Skeleton Electro Wizard Valkyrie Tornado Witch
Witch
Valkyrie Witch Giant Skeleton
Zap Valkyrie Tornado Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Zap Valkyrie Tornado Giant Skeleton
Valkyrie Zap Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap Tornado Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Zap Valkyrie
Zap Tornado Witch
Tornado Witch
Zap Tornado
Zap Tornado
Tornado Electro Wizard
Zap Valkyrie Tornado Electro Wizard
Zap Tornado
Zap
Zap Witch
Tornado
Zap Electro Wizard
Zap Valkyrie Tornado Witch
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Valkyrie Witch
Witch
Zap Tornado Witch Electro Wizard
Zap Tornado Witch
Zap Tornado
Zap Tornado Witch Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Witch
Zap Tornado Witch Electro Wizard
Valkyrie Electro Wizard
Zap
Zap Tornado Giant Skeleton
Zap Tornado Witch Giant Skeleton Electro Wizard
Zap Tornado Witch Electro Wizard
Zap Tornado Witch Giant Skeleton Electro Wizard

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