My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Royal Hogs Skeleton Army Giant Skeleton
Giant Snowball
Bomber Zappies Royal Hogs Skeleton Army
Zap
Bomber Zappies Royal Hogs Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Zappies Wizard Royal Hogs Skeleton Army Giant Skeleton
The Log
Bomber Elite Barbarians Zappies Royal Hogs Skeleton Army Giant Skeleton
Earthquake
Bomber Zappies Royal Hogs Skeleton Army
Arrows
Bomber Zappies Royal Hogs Skeleton Army
Royal Delivery
Bomber Elite Barbarians Zappies Wizard Royal Hogs Skeleton Army Giant Skeleton
Fireball
Bomber Elite Barbarians Zappies Wizard Royal Hogs Skeleton Army
Poison
Bomber Zappies Wizard Royal Hogs Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Zappies Wizard Royal Hogs Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Skeleton Army Zappies Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Royal Hogs Giant Skeleton
Elite Barbarians
Bomber Zappies Wizard
Zappies
Elite Barbarians Royal Hogs Giant Skeleton
Wizard
Elite Barbarians Royal Hogs Giant Skeleton
Royal Hogs
Bomber Zappies Wizard Lightning
Skeleton Army
Giant Skeleton
Bomber Zappies Wizard Lightning
Lightning
Royal Hogs Giant Skeleton

Defense Synergies 0 6

Bomber
Elite Barbarians
Wizard
Zappies
Skeleton Army Giant Skeleton
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Royal Hogs
Skeleton Army
Zappies Wizard Giant Skeleton
Giant Skeleton
Zappies Wizard Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zappies Wizard
Elite Barbarians Skeleton Army Bomber Zappies
Skeleton Army Bomber Elite Barbarians Zappies Giant Skeleton Lightning
Elite Barbarians Skeleton Army Bomber Zappies
Lightning Bomber Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army Bomber Zappies
Lightning Zappies Wizard
Lightning Giant Skeleton
Zappies Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Zappies Giant Skeleton
Skeleton Army Bomber Zappies Wizard Giant Skeleton
Zappies Wizard
Skeleton Army Bomber Elite Barbarians Zappies Wizard Giant Skeleton Lightning
Bomber Wizard Skeleton Army Zappies
Elite Barbarians Skeleton Army Zappies
Skeleton Army Elite Barbarians Zappies Lightning
Wizard Bomber Elite Barbarians Zappies Skeleton Army
Bomber Elite Barbarians Zappies Wizard Skeleton Army
Wizard Bomber Zappies Giant Skeleton
Elite Barbarians Zappies
Bomber Wizard Skeleton Army Elite Barbarians Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Zappies Giant Skeleton
Bomber Elite Barbarians Wizard Lightning
Zappies Skeleton Army Giant Skeleton Elite Barbarians Lightning
Skeleton Army Giant Skeleton Lightning Elite Barbarians Zappies
Giant Skeleton Elite Barbarians Zappies Skeleton Army
Wizard Zappies
Skeleton Army Elite Barbarians Zappies Giant Skeleton Lightning
Giant Skeleton Elite Barbarians Zappies Skeleton Army
Giant Skeleton Lightning Elite Barbarians Zappies Skeleton Army
Zappies Skeleton Army
Elite Barbarians Zappies Giant Skeleton
Skeleton Army Lightning Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Lightning Zappies Wizard
Wizard Bomber Zappies Skeleton Army
Elite Barbarians Zappies Skeleton Army Bomber Giant Skeleton Lightning
Bomber Elite Barbarians Zappies Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Lightning Giant Skeleton
Lightning Giant Skeleton
Bomber Wizard
Wizard
Bomber Wizard
Wizard Lightning
Wizard Lightning
Lightning Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Bomber Wizard
Lightning Wizard
Lightning
Bomber Lightning
Lightning Bomber Wizard
Lightning Bomber Wizard
Lightning Giant Skeleton
Lightning Wizard
Lightning
Lightning
Bomber Wizard
Wizard Lightning
Lightning Wizard
Lightning
Elite Barbarians Lightning Wizard
Lightning Zappies Wizard
Lightning Elite Barbarians
Lightning Bomber Wizard
Lightning Zappies
Giant Skeleton
Wizard Lightning
Lightning Zappies Skeleton Army
Lightning Zappies Wizard
Lightning Wizard
Bomber Wizard Lightning
Lightning Giant Skeleton
Elite Barbarians
Elite Barbarians Zappies Giant Skeleton Lightning
Zappies Lightning
Lightning Giant Skeleton

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