My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Inferno Dragon Lumberjack
Zap
Goblin Gang Minion Horde Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Executioner Giant Skeleton Lumberjack
The Log
Goblin Gang Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Executioner Giant Skeleton Inferno Dragon Lumberjack
Fireball
Goblin Gang Minion Horde Wizard Executioner Inferno Dragon Lumberjack
Poison
Goblin Gang Minion Horde Wizard Executioner
Lightning
Wizard Executioner Inferno Dragon Lumberjack
Rocket
Minion Horde Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Inferno Dragon Lumberjack Minion Horde Wizard Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Inferno Dragon Lumberjack Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Skeleton
Minion Horde
Mega Knight Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack Mega Knight
Executioner
Mega Knight
Giant Skeleton
Goblin Gang Minion Horde Wizard Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Minion Horde Wizard Giant Skeleton Mega Knight
Mega Knight
Minion Horde Inferno Dragon Wizard Executioner Lumberjack

Defense Synergies 0 11

Goblin Gang
Giant Skeleton Inferno Dragon Lumberjack
Minion Horde
Wizard
Giant Skeleton Lumberjack Mega Knight
Executioner
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Goblin Gang Wizard Executioner Lumberjack
Inferno Dragon
Goblin Gang Mega Knight
Lumberjack
Goblin Gang Wizard Executioner Giant Skeleton
Mega Knight
Wizard Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Inferno Dragon Lumberjack Goblin Gang Executioner Mega Knight
Goblin Gang Minion Horde Lumberjack Mega Knight Executioner Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Goblin Gang Mega Knight
Giant Skeleton Lumberjack Mega Knight
Goblin Gang Executioner Lumberjack Mega Knight
Minion Horde Inferno Dragon Goblin Gang Wizard Executioner
Giant Skeleton Mega Knight
Minion Horde Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Minion Horde Giant Skeleton Lumberjack Mega Knight
Goblin Gang Minion Horde Executioner Wizard Giant Skeleton Lumberjack Mega Knight
Minion Horde Executioner Inferno Dragon Goblin Gang Wizard
Minion Horde Lumberjack Mega Knight Goblin Gang Wizard Giant Skeleton
Wizard Executioner Mega Knight Goblin Gang Minion Horde Lumberjack
Inferno Dragon Goblin Gang Minion Horde Lumberjack Mega Knight
Minion Horde Goblin Gang Inferno Dragon Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Executioner Lumberjack
Mega Knight Goblin Gang Minion Horde Wizard Executioner Lumberjack
Wizard Executioner Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Wizard Mega Knight Minion Horde Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Giant Skeleton
Goblin Gang Wizard Executioner Inferno Dragon Lumberjack Mega Knight
Goblin Gang Giant Skeleton Lumberjack Mega Knight Minion Horde
Goblin Gang Giant Skeleton Lumberjack Mega Knight Minion Horde
Giant Skeleton Goblin Gang Minion Horde Executioner Inferno Dragon Lumberjack Mega Knight
Wizard Executioner Goblin Gang Minion Horde
Goblin Gang Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Minion Horde Inferno Dragon Lumberjack
Minion Horde Giant Skeleton Mega Knight Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Giant Skeleton Lumberjack
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Goblin Gang Minion Horde Wizard Executioner Lumberjack
Wizard Minion Horde Executioner Mega Knight
Goblin Gang Minion Horde Executioner Giant Skeleton Inferno Dragon Lumberjack
Executioner Mega Knight Minion Horde Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Executioner
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Executioner Minion Horde Mega Knight
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Goblin Gang Minion Horde Lumberjack
Minion Horde Wizard
Wizard Executioner
Executioner
Minion Horde
Minion Horde Wizard Executioner
Minion Horde Wizard Executioner Mega Knight
Minion Horde
Wizard Executioner Mega Knight
Wizard Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde
Wizard Executioner Mega Knight
Minion Horde Inferno Dragon
Wizard Executioner
Wizard Mega Knight
Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde Goblin Gang
Wizard Executioner
Goblin Gang Minion Horde Wizard Executioner Lumberjack Mega Knight
Wizard Executioner
Giant Skeleton
Minion Horde Executioner Mega Knight
Goblin Gang Minion Horde Giant Skeleton
Executioner
Executioner Giant Skeleton Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: