My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Sparky
Giant Snowball
Bats Clone
Zap
Bats Firecracker Clone Sparky
Barbarian Barrel
Firecracker Clone Giant Skeleton Sparky
The Log
Firecracker Mini P.E.K.K.A Clone Giant Skeleton Sparky
Earthquake
Firecracker Clone
Arrows
Bats Firecracker Clone
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Clone Giant Skeleton Sparky
Fireball
Firecracker Clone Sparky
Poison
Bats Firecracker Clone Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Earthquake Clone Mini P.E.K.K.A Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Earthquake

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Mini P.E.K.K.A Clone Sparky
Firecracker
Bats Earthquake Mini P.E.K.K.A Mirror Giant Skeleton Sparky
Earthquake
Firecracker Mini P.E.K.K.A Mirror Giant Skeleton Sparky
Mini P.E.K.K.A
Sparky Bats Firecracker Earthquake Mirror Giant Skeleton
Mirror
Firecracker Earthquake Mini P.E.K.K.A Giant Skeleton Sparky
Clone
Giant Skeleton Bats Sparky
Giant Skeleton
Bats Clone Firecracker Earthquake Mini P.E.K.K.A Mirror Sparky
Sparky
Mini P.E.K.K.A Bats Firecracker Earthquake Mirror Clone Giant Skeleton

Defense Synergies 0 13

Bats
Firecracker Earthquake Mini P.E.K.K.A Giant Skeleton Sparky
Firecracker
Bats Earthquake Mini P.E.K.K.A Mirror Giant Skeleton
Earthquake
Bats Firecracker Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Bats Firecracker Earthquake Mirror
Mirror
Firecracker Mini P.E.K.K.A Sparky
Clone
Giant Skeleton
Bats Firecracker
Sparky
Bats Earthquake Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Sparky
Mini P.E.K.K.A Sparky Bats Firecracker
Mini P.E.K.K.A Sparky Bats Giant Skeleton
Mini P.E.K.K.A Sparky Bats Firecracker
Firecracker Earthquake Mini P.E.K.K.A Giant Skeleton Sparky
Bats Firecracker Earthquake
Bats Firecracker
Earthquake Giant Skeleton Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Bats Firecracker Earthquake Giant Skeleton
Bats Firecracker
Mini P.E.K.K.A Sparky Bats Earthquake Giant Skeleton
Sparky Bats Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Bats Firecracker Mini P.E.K.K.A
Bats Firecracker
Earthquake Bats Firecracker Giant Skeleton
Mini P.E.K.K.A Sparky
Bats Firecracker Earthquake Mini P.E.K.K.A Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton Sparky
Firecracker Mini P.E.K.K.A
Giant Skeleton Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Bats Sparky
Giant Skeleton Mini P.E.K.K.A Sparky
Firecracker Bats
Mini P.E.K.K.A Sparky Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Bats Firecracker Mini P.E.K.K.A Sparky
Sparky
Bats Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Firecracker Sparky
Sparky Bats Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Firecracker Earthquake Mini P.E.K.K.A Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton Sparky
Firecracker
Earthquake Giant Skeleton Sparky
Earthquake Firecracker Giant Skeleton Sparky
Firecracker Earthquake Sparky
Firecracker Bats
Firecracker Earthquake Sparky
Earthquake Firecracker
Firecracker
Bats Mini P.E.K.K.A Sparky
Firecracker Earthquake Sparky
Firecracker
Earthquake Firecracker Sparky
Earthquake Firecracker
Earthquake Firecracker Sparky
Earthquake Firecracker Sparky
Earthquake Firecracker Sparky
Earthquake Sparky
Bats Mini P.E.K.K.A Sparky
Firecracker Earthquake Mini P.E.K.K.A Sparky
Firecracker Earthquake
Earthquake Giant Skeleton Sparky
Sparky
Earthquake
Firecracker Earthquake Sparky
Firecracker Earthquake Sparky
Sparky
Firecracker Sparky
Bats Firecracker Sparky
Bats Firecracker
Mini P.E.K.K.A Sparky
Earthquake Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Earthquake Sparky
Earthquake Bats
Firecracker
Firecracker Mini P.E.K.K.A Sparky
Firecracker Earthquake
Giant Skeleton Sparky
Firecracker Sparky
Bats Firecracker Giant Skeleton Sparky
Firecracker Bats
Firecracker Giant Skeleton Sparky

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