My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Giant Skeleton Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Tombstone Mega Minion Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Tombstone Giant Skeleton Ice Wizard Royal Ghost Graveyard
The Log
Tombstone Giant Skeleton Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Mega Minion Giant Skeleton Ice Wizard Royal Ghost Graveyard
Fireball
Tombstone Mega Minion Ice Wizard
Poison
Tombstone Mega Minion Ice Wizard Graveyard
Lightning
Tombstone Mega Minion Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Tornado Poison Giant Skeleton Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Mega Minion Tornado Ice Wizard Royal Ghost Poison Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Mega Minion Tornado Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mega Minion
Poison Giant Skeleton Graveyard
Tornado
Poison Giant Skeleton Ice Wizard Graveyard
Poison
Graveyard Mega Minion Tornado Giant Skeleton Royal Ghost
Giant Skeleton
Mega Minion Tornado Poison Ice Wizard Graveyard
Ice Wizard
Tornado Giant Skeleton Graveyard
Royal Ghost
Poison
Graveyard
Poison Mega Minion Tornado Giant Skeleton Ice Wizard

Defense Synergies 1 10

Tombstone
Mega Minion Poison Ice Wizard
Mega Minion
Tombstone Tornado Giant Skeleton Ice Wizard
Tornado
Ice Wizard Mega Minion Poison Giant Skeleton
Poison
Tombstone Tornado Ice Wizard
Giant Skeleton
Mega Minion Tornado Ice Wizard
Ice Wizard
Tornado Tombstone Mega Minion Poison Giant Skeleton
Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion
Tombstone Mega Minion Ice Wizard
Tornado Tombstone Mega Minion Giant Skeleton Ice Wizard
Tombstone Mega Minion Ice Wizard
Tombstone Tornado Poison Giant Skeleton
Tornado Mega Minion Ice Wizard Royal Ghost
Mega Minion Tornado Tombstone Poison Ice Wizard
Poison Giant Skeleton
Tombstone Tornado Ice Wizard
Tornado Giant Skeleton Ice Wizard Royal Ghost
Poison Ice Wizard Tombstone Mega Minion Tornado Giant Skeleton Royal Ghost
Mega Minion Tornado Poison Ice Wizard
Tombstone Giant Skeleton Ice Wizard
Tombstone Mega Minion Tornado Poison Royal Ghost
Tombstone
Tornado
Tombstone Tornado Poison
Tombstone Mega Minion Tornado Ice Wizard Royal Ghost
Tornado Poison Tombstone Mega Minion Giant Skeleton Ice Wizard Royal Ghost
Tornado
Royal Ghost Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton Royal Ghost
Poison Mega Minion Royal Ghost
Tombstone Giant Skeleton
Giant Skeleton Tornado
Giant Skeleton Tombstone
Poison Tornado Ice Wizard
Tombstone Mega Minion Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Tombstone Mega Minion Tornado Poison
Tombstone Mega Minion
Tombstone Mega Minion Giant Skeleton
Tornado Poison Giant Skeleton
Giant Skeleton Tombstone
Tombstone Mega Minion Tornado Poison Giant Skeleton
Poison Mega Minion Giant Skeleton Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Royal Ghost
Poison Tornado Ice Wizard Royal Ghost
Poison Giant Skeleton
Poison Giant Skeleton
Poison
Poison Mega Minion Tornado Ice Wizard
Tornado Poison
Poison Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Tornado
Poison Tornado
Poison
Poison
Poison
Poison
Poison
Tornado Poison
Mega Minion Poison
Tornado Poison
Poison Giant Skeleton
Tornado Poison
Tornado
Poison
Tornado Poison Ice Wizard
Mega Minion
Poison Tornado Ice Wizard Royal Ghost
Tornado Poison
Poison Tornado
Poison Tornado Ice Wizard
Mega Minion Poison
Mega Minion
Poison
Poison
Giant Skeleton
Poison
Tombstone
Poison Mega Minion Tornado Ice Wizard
Poison Mega Minion
Poison
Tornado Poison Giant Skeleton
Mega Minion
Tornado Poison Giant Skeleton
Tornado Poison
Poison Tornado Giant Skeleton Royal Ghost

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