My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Graveyard
Giant Snowball
Goblin Gang Furnace Witch Graveyard
Zap
Goblin Gang Furnace Witch Graveyard
Barbarian Barrel
Goblin Gang Furnace Witch Giant Skeleton Electro Wizard Graveyard
The Log
Goblin Gang Furnace Witch Giant Skeleton Graveyard
Earthquake
Goblin Gang Furnace Witch Graveyard
Arrows
Goblin Gang Furnace Witch Graveyard
Royal Delivery
Goblin Gang Witch Giant Skeleton Electro Wizard Graveyard
Fireball
Goblin Gang Furnace Witch Electro Wizard
Poison
Goblin Gang Furnace Witch Electro Wizard Graveyard
Lightning
Furnace Witch Electro Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Furnace Freeze Electro Wizard Witch Graveyard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Furnace Freeze Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Skeleton
Furnace
Giant Skeleton Graveyard
Rocket
Freeze
Graveyard
Witch
Giant Skeleton Graveyard
Giant Skeleton
Goblin Gang Furnace Witch Electro Wizard Graveyard
Electro Wizard
Graveyard Giant Skeleton
Graveyard
Freeze Electro Wizard Furnace Witch Giant Skeleton

Defense Synergies 0 8

Goblin Gang
Furnace Giant Skeleton Electro Wizard
Furnace
Goblin Gang Electro Wizard
Rocket
Freeze
Electro Wizard
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Gang Witch Electro Wizard
Electro Wizard
Goblin Gang Furnace Freeze Witch Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Goblin Gang Furnace Witch Electro Wizard
Goblin Gang Furnace Rocket Witch Freeze Giant Skeleton Electro Wizard
Witch Goblin Gang Furnace Electro Wizard
Rocket Giant Skeleton
Goblin Gang Freeze Furnace Electro Wizard
Furnace Rocket Electro Wizard Goblin Gang Freeze Witch
Rocket Giant Skeleton Electro Wizard
Witch Goblin Gang Furnace
Goblin Gang Giant Skeleton Electro Wizard
Goblin Gang Witch Electro Wizard Furnace Freeze Giant Skeleton
Goblin Gang Furnace Witch Electro Wizard
Furnace Goblin Gang Rocket Freeze Witch Giant Skeleton Electro Wizard
Rocket Goblin Gang Furnace Freeze Witch Electro Wizard
Goblin Gang Furnace Electro Wizard
Rocket Goblin Gang Furnace Freeze Electro Wizard
Goblin Gang Furnace Witch Electro Wizard
Goblin Gang Furnace Witch Electro Wizard
Furnace Freeze Witch Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Furnace Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Witch Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Rocket
Goblin Gang Giant Skeleton Furnace Rocket Witch Electro Wizard
Goblin Gang Rocket Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Witch
Furnace Rocket Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Rocket Furnace Witch Giant Skeleton Electro Wizard
Giant Skeleton
Rocket Freeze Giant Skeleton Electro Wizard Witch
Witch Goblin Gang
Witch Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Giant Skeleton Goblin Gang Witch
Furnace Witch
Goblin Gang Witch Electro Wizard Furnace Rocket Freeze Giant Skeleton
Freeze Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Giant Skeleton
Electro Wizard
Rocket Giant Skeleton
Rocket Freeze Giant Skeleton
Rocket Furnace
Furnace Rocket Freeze Witch
Furnace Witch
Freeze
Rocket Goblin Gang Electro Wizard
Rocket Electro Wizard
Rocket
Rocket
Rocket Freeze
Furnace
Rocket Furnace Witch
Furnace Rocket
Rocket Freeze
Rocket
Rocket Electro Wizard
Rocket Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Freeze Furnace Witch
Witch
Witch Electro Wizard
Witch
Rocket
Furnace Witch Electro Wizard
Rocket Electro Wizard Freeze Witch
Rocket
Rocket Freeze Electro Wizard
Giant Skeleton
Rocket
Electro Wizard Goblin Gang Rocket Freeze Witch
Rocket Witch Electro Wizard
Freeze
Goblin Gang Rocket Electro Wizard
Rocket Giant Skeleton
Goblin Gang Rocket Freeze Witch Giant Skeleton Electro Wizard
Rocket Witch Electro Wizard
Rocket Freeze Witch Giant Skeleton Electro Wizard

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