My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Giant Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Furnace Witch
Zap
Furnace Dark Prince Witch
Barbarian Barrel
Knight Furnace Wizard Dark Prince Witch
The Log
Furnace Dark Prince Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Knight Wizard Dark Prince Witch
Fireball
Furnace Wizard Witch
Poison
Furnace Wizard Witch
Lightning
Knight Furnace Wizard Dark Prince Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Fireball Furnace Dark Prince Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Fireball Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Furnace Wizard Witch
Fireball
Mirror Knight Giant Dark Prince
Furnace
Knight Giant Mirror Dark Prince
Giant
Dark Prince Fireball Furnace Wizard Witch
Wizard
Knight Giant Dark Prince
Mirror
Fireball Furnace
Dark Prince
Giant Fireball Furnace Wizard Witch
Witch
Knight Giant Dark Prince

Defense Synergies 2 8

Knight
Fireball Furnace Wizard Witch
Fireball
Mirror Knight Dark Prince
Furnace
Mirror Knight Dark Prince
Giant
Wizard
Knight Dark Prince
Mirror
Fireball Furnace
Dark Prince
Fireball Furnace Wizard Witch
Witch
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Knight Furnace Dark Prince Witch
Furnace Witch Knight Dark Prince
Witch Knight Furnace Dark Prince
Fireball Dark Prince
Fireball Furnace Dark Prince
Furnace Fireball Wizard Witch
Fireball
Witch Furnace
Knight Dark Prince
Witch Knight Fireball Furnace Wizard Dark Prince
Fireball Furnace Wizard Witch
Furnace Knight Fireball Wizard Dark Prince Witch
Fireball Wizard Furnace Dark Prince Witch
Knight Furnace
Fireball Furnace
Wizard Knight Fireball Furnace Dark Prince Witch
Fireball Knight Furnace Wizard Dark Prince Witch
Furnace Wizard Witch Knight Fireball Dark Prince
Wizard Dark Prince Knight Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Dark Prince Witch
Fireball Knight Wizard
Knight Furnace Dark Prince Witch
Dark Prince Knight Fireball
Knight Dark Prince Witch
Fireball Furnace Wizard Witch
Dark Prince Knight Fireball Furnace Witch
Knight Dark Prince
Knight Fireball Dark Prince Witch
Witch
Knight Dark Prince Witch
Fireball Dark Prince
Dark Prince Knight Fireball Wizard Witch
Wizard Fireball Furnace Witch
Witch Knight Fireball Furnace Dark Prince
Fireball Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball Dark Prince
Fireball Wizard Furnace Dark Prince
Fireball Wizard Furnace Witch
Furnace Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Wizard Dark Prince
Fireball Wizard
Knight Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard Witch
Fireball Furnace Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard Dark Prince Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Furnace Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Dark Prince Witch
Fireball Wizard Witch
Fireball
Fireball Knight Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch

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