My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant Skeleton Army
Giant Snowball
Spear Goblins Archers Minions Skeleton Army Witch
Zap
Spear Goblins Archers Minions Skeleton Army Witch
Barbarian Barrel
Spear Goblins Archers Skeleton Army Witch
The Log
Spear Goblins Archers Skeleton Army Witch
Earthquake
Spear Goblins Archers Skeleton Army Witch
Arrows
Spear Goblins Archers Minions Skeleton Army Witch
Royal Delivery
Spear Goblins Archers Minions Skeleton Army Witch
Fireball
Archers Minions Skeleton Army Witch
Poison
Spear Goblins Archers Minions Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Minions Skeleton Army Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Minions

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant
Archers
Arrows Giant
Arrows
Fireball Giant Archers
Minions
Giant
Fireball
Arrows Giant
Giant
Arrows Minions Spear Goblins Archers Fireball Witch
Skeleton Army
Witch
Giant

Defense Synergies 0 8

Spear Goblins
Archers Arrows Minions Skeleton Army
Archers
Spear Goblins Minions Skeleton Army Witch
Arrows
Spear Goblins Fireball
Minions
Spear Goblins Archers
Fireball
Arrows
Giant
Skeleton Army
Spear Goblins Archers
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball
Skeleton Army Minions Witch
Skeleton Army Witch Archers Minions
Skeleton Army Witch Minions
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Spear Goblins Archers Minions
Minions Spear Goblins Archers Arrows Fireball Witch
Arrows Fireball
Witch Minions Skeleton Army
Skeleton Army Spear Goblins Archers
Archers Minions Skeleton Army Witch Spear Goblins Arrows Fireball
Arrows Minions Spear Goblins Archers Fireball Witch
Skeleton Army Minions Fireball Witch
Fireball Skeleton Army Arrows Minions Witch
Skeleton Army
Skeleton Army Fireball
Arrows Minions Fireball Skeleton Army Witch
Arrows Fireball Spear Goblins Archers Minions Skeleton Army Witch
Arrows Witch Spear Goblins Archers Minions Fireball
Skeleton Army Spear Goblins Archers Arrows Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Fireball Witch
Fireball Archers Arrows
Skeleton Army Spear Goblins Minions Witch
Skeleton Army Fireball
Skeleton Army Witch
Arrows Fireball Archers Minions Witch
Skeleton Army Spear Goblins Archers Minions Fireball Witch
Skeleton Army
Spear Goblins Minions Fireball Skeleton Army Witch
Witch Skeleton Army
Minions Witch
Skeleton Army Arrows Fireball
Skeleton Army Fireball Witch
Archers Fireball Skeleton Army Witch
Skeleton Army Witch Spear Goblins Archers Minions Fireball
Arrows Minions Archers Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Minions Witch
Archers Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions
Archers Arrows Fireball
Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Archers Arrows Fireball Witch
Minions Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Archers Minions Fireball Skeleton Army Witch
Fireball Archers Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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