My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Dark Prince Witch
Barbarian Barrel
Dark Prince Witch Lumberjack
The Log
Dark Prince Witch Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Dark Prince Witch Lumberjack
Fireball
Witch Lumberjack
Poison
Bats Witch
Lightning
Dark Prince Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Dark Prince Poison Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball The Log Dark Prince

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Dark Prince Lumberjack
Giant Snowball
Giant Dark Prince Poison Witch The Log Lumberjack
Giant
Bats Dark Prince Poison Giant Snowball Witch The Log Lumberjack
Dark Prince
Giant Bats Giant Snowball Poison Witch Lumberjack
Poison
Giant Giant Snowball Dark Prince The Log
Witch
Giant Snowball Giant Dark Prince Lumberjack
The Log
Giant Snowball Giant Poison Lumberjack
Lumberjack
Bats Giant Snowball Giant Dark Prince Witch The Log

Defense Synergies 0 16

Bats
Giant Snowball Dark Prince The Log Lumberjack
Giant Snowball
Bats Dark Prince Poison Witch The Log Lumberjack
Giant
Dark Prince
Bats Giant Snowball Poison Witch The Log
Poison
Giant Snowball Dark Prince The Log
Witch
Giant Snowball Dark Prince The Log Lumberjack
The Log
Bats Giant Snowball Dark Prince Poison Witch Lumberjack
Lumberjack
Bats Giant Snowball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Bats Dark Prince Witch The Log
Witch Lumberjack Bats Giant Snowball Dark Prince
Witch Lumberjack Bats Dark Prince
Dark Prince Poison The Log Lumberjack
The Log Bats Giant Snowball Dark Prince Lumberjack
Bats Giant Snowball Poison Witch
Poison The Log
Witch Lumberjack
Giant Snowball Dark Prince Lumberjack
Bats Poison Witch Giant Snowball Dark Prince The Log Lumberjack
Bats Giant Snowball Poison Witch
Lumberjack Bats Giant Snowball Dark Prince Witch The Log
Bats Giant Snowball Dark Prince Poison Witch The Log Lumberjack
Lumberjack
Giant Snowball The Log Lumberjack
Bats Dark Prince Poison Witch Lumberjack
Bats Giant Snowball Dark Prince Witch The Log Lumberjack
Giant Snowball Poison Witch The Log Bats Dark Prince Lumberjack
Lumberjack
Dark Prince Bats Giant Snowball Poison Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Dark Prince Witch
Poison Giant Snowball The Log Lumberjack
Lumberjack Bats Dark Prince Witch The Log
Dark Prince Lumberjack Bats The Log
Dark Prince Witch Lumberjack
Poison Bats Giant Snowball Witch
Dark Prince Bats Witch Lumberjack
Dark Prince Lumberjack
Bats Giant Snowball Dark Prince Poison Witch The Log
Witch
Bats Dark Prince Witch Lumberjack
Giant Snowball Dark Prince Poison The Log
Dark Prince Witch Lumberjack
Witch
Witch Bats Dark Prince Poison The Log Lumberjack
Bats Poison Giant Snowball Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Giant Snowball The Log
Poison The Log
Dark Prince Poison The Log
Poison Giant Snowball Dark Prince The Log
Poison Bats Giant Snowball Witch
Poison Witch The Log
Poison The Log Giant Snowball
Poison The Log Giant Snowball
Bats Giant Snowball Poison Lumberjack
Poison Dark Prince The Log
Poison Giant Snowball
Poison Giant Snowball The Log
Poison
Giant Snowball Poison The Log
Giant Snowball Poison Witch The Log
Poison The Log
Giant Snowball Poison
Bats
Giant Snowball Dark Prince Poison The Log
Giant Snowball Poison Witch The Log
Poison The Log
Giant Snowball Poison
The Log
Giant Snowball Poison The Log
Giant Snowball Poison The Log Dark Prince Witch
Witch
Poison The Log Giant Snowball Witch
Giant Snowball Poison Witch The Log
Poison The Log
Poison Bats Giant Snowball Witch
Bats Giant Snowball Poison Witch
Giant Snowball
Poison Giant Snowball The Log
Giant Snowball Poison
Giant Snowball Poison The Log
Bats Dark Prince Witch
Poison Giant Snowball Witch
The Log
Poison Dark Prince Lumberjack
The Log Giant Snowball Poison
Giant Snowball Poison
Dark Prince
Bats Giant Snowball Poison Witch The Log
Bats Giant Snowball Poison Witch
Poison Giant Snowball Dark Prince Witch The Log

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