My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Giant Witch Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Tombstone Mega Minion Goblin Barrel Witch
Zap
Tombstone Goblin Barrel Witch
Barbarian Barrel
Tombstone Goblin Barrel Witch Ice Wizard Royal Ghost
The Log
Tombstone Goblin Barrel Witch
Earthquake
Tombstone Goblin Barrel Witch
Arrows
Tombstone Goblin Barrel Witch
Royal Delivery
Mega Minion Goblin Barrel Witch Ice Wizard Royal Ghost
Fireball
Tombstone Mega Minion Goblin Barrel Witch Ice Wizard
Poison
Tombstone Mega Minion Witch Ice Wizard
Lightning
Tombstone Mega Minion Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Mega Minion Goblin Barrel Ice Wizard Royal Ghost Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Mega Minion Goblin Barrel Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mega Minion
Giant
Giant
Mega Minion Goblin Barrel Lightning Witch Ice Wizard Royal Ghost
Goblin Barrel
Giant Ice Wizard Royal Ghost
Witch
Giant Royal Ghost
Lightning
Giant
Ice Wizard
Giant Goblin Barrel
Royal Ghost
Giant Goblin Barrel Witch

Defense Synergies 0 6

Tombstone
Mega Minion Ice Wizard
Mega Minion
Tombstone Witch Ice Wizard
Giant
Goblin Barrel
Witch
Mega Minion Ice Wizard Royal Ghost
Lightning
Ice Wizard
Tombstone Mega Minion Witch
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Mega Minion
Tombstone Mega Minion Witch Ice Wizard
Witch Tombstone Mega Minion Lightning Ice Wizard
Witch Tombstone Mega Minion Ice Wizard
Lightning Tombstone
Mega Minion Ice Wizard Royal Ghost
Mega Minion Lightning Tombstone Witch Ice Wizard
Lightning
Witch Tombstone Ice Wizard
Ice Wizard Royal Ghost
Witch Ice Wizard Tombstone Mega Minion Royal Ghost
Mega Minion Witch Ice Wizard
Tombstone Witch Lightning Ice Wizard
Tombstone Mega Minion Witch Royal Ghost
Tombstone
Lightning
Tombstone Witch
Tombstone Mega Minion Witch Ice Wizard Royal Ghost
Witch Tombstone Mega Minion Ice Wizard Royal Ghost
Royal Ghost Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Royal Ghost
Mega Minion Lightning Royal Ghost
Tombstone Witch Lightning
Lightning
Tombstone Witch
Witch Ice Wizard
Tombstone Mega Minion Witch Lightning Ice Wizard
Lightning Tombstone Mega Minion Witch
Witch Tombstone Mega Minion
Tombstone Mega Minion Witch
Lightning
Lightning Tombstone Witch
Witch
Tombstone Witch Mega Minion Lightning
Mega Minion Witch Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Ice Wizard Royal Ghost
Lightning
Lightning
Mega Minion Witch Ice Wizard
Witch
Lightning Ice Wizard
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Witch
Lightning
Lightning
Lightning
Lightning Mega Minion
Lightning Witch
Lightning
Lightning
Lightning
Lightning
Witch Ice Wizard
Mega Minion Witch
Witch Lightning Ice Wizard Royal Ghost
Lightning Witch
Lightning
Lightning Witch Ice Wizard
Lightning Mega Minion Witch
Lightning Mega Minion
Lightning
Lightning
Lightning
Lightning Tombstone Witch
Lightning Mega Minion Witch Ice Wizard
Lightning Mega Minion
Lightning
Lightning
Mega Minion
Witch Lightning
Witch Lightning
Lightning Witch Royal Ghost

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