My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Witch Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Fisherman
Giant Snowball
Minions Witch Fisherman
Zap
Minions Witch Fisherman
Barbarian Barrel
Ice Spirit Witch Ice Wizard
The Log
Ice Spirit Witch Fisherman
Earthquake
Witch
Arrows
Ice Spirit Minions Witch
Royal Delivery
Ice Spirit Minions Witch Ice Wizard Fisherman
Fireball
Minions Witch Ice Wizard Fisherman
Poison
Minions Witch Ice Wizard Fisherman
Lightning
Witch Ice Wizard Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Minions Ice Wizard Fisherman Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Minions Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Giant Barbarian Barrel Witch Fisherman
Minions
Ice Spirit Giant Barbarian Barrel Fisherman
Fireball
Giant
Giant
Minions Barbarian Barrel Ice Spirit Fireball Witch Ice Wizard Fisherman
Barbarian Barrel
Giant Ice Spirit Minions Ice Wizard
Witch
Ice Spirit Giant
Ice Wizard
Giant Barbarian Barrel Fisherman
Fisherman
Ice Spirit Minions Giant Ice Wizard

Defense Synergies 1 15

Ice Spirit
Minions Fireball Barbarian Barrel Witch Ice Wizard Fisherman
Minions
Ice Spirit Barbarian Barrel Ice Wizard Fisherman
Fireball
Barbarian Barrel Ice Spirit Ice Wizard
Giant
Barbarian Barrel
Fireball Ice Spirit Minions Witch Ice Wizard
Witch
Ice Spirit Barbarian Barrel Ice Wizard Fisherman
Ice Wizard
Ice Spirit Minions Fireball Barbarian Barrel Witch Fisherman
Fisherman
Ice Spirit Minions Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Barbarian Barrel
Ice Spirit Minions Witch Ice Wizard Fisherman
Witch Fisherman Minions Ice Wizard
Witch Minions Ice Wizard Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Minions Ice Wizard
Minions Ice Spirit Fireball Witch Ice Wizard
Fireball Barbarian Barrel
Witch Minions Ice Wizard Fisherman
Ice Spirit Barbarian Barrel Ice Wizard Fisherman
Minions Witch Ice Wizard Fireball Barbarian Barrel Fisherman
Minions Fireball Witch Ice Wizard
Ice Spirit Minions Fireball Witch Ice Wizard
Fireball Ice Spirit Minions Barbarian Barrel Witch
Ice Spirit Fireball Fisherman
Minions Fireball Witch Fisherman
Ice Spirit Fireball Minions Barbarian Barrel Witch Ice Wizard Fisherman
Barbarian Barrel Witch Ice Spirit Minions Fireball Ice Wizard Fisherman
Fisherman
Minions Fireball Barbarian Barrel Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Witch Fisherman
Fireball Barbarian Barrel Fisherman
Ice Spirit Minions Witch Fisherman
Fireball Barbarian Barrel Fisherman
Witch Fisherman
Fireball Ice Spirit Minions Witch Ice Wizard
Minions Fireball Witch Ice Wizard
Fisherman
Ice Spirit Minions Fireball Barbarian Barrel Witch
Witch
Minions Witch
Fireball
Fireball Witch
Fireball Witch
Witch Ice Spirit Minions Fireball Barbarian Barrel Fisherman
Minions Fireball Barbarian Barrel Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Ice Spirit Minions Witch Ice Wizard
Witch
Fireball Ice Spirit Barbarian Barrel Ice Wizard
Fireball Fisherman
Minions Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Fisherman
Minions Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Minions Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Witch
Minions Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Ice Spirit Fireball Barbarian Barrel Witch Ice Wizard
Witch Fisherman
Fireball Barbarian Barrel Witch Ice Wizard Fisherman
Fireball Witch Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Witch Ice Wizard
Ice Spirit Minions Fireball Witch
Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Minions Fireball Barbarian Barrel Witch
Fireball Witch Ice Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball
Ice Spirit Minions Fireball Witch
Fireball Witch
Fireball Barbarian Barrel Witch

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