My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Giant Goblin Barrel
Giant Snowball
Archers Goblin Gang Minion Horde Goblin Barrel Witch
Zap
Archers Goblin Gang Minion Horde Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Witch Electro Wizard Magic Archer
The Log
Archers Goblin Gang Goblin Barrel Witch
Earthquake
Archers Goblin Gang Goblin Barrel Witch
Arrows
Archers Goblin Gang Minion Horde Goblin Barrel Witch
Royal Delivery
Archers Goblin Gang Minion Horde Goblin Barrel Witch Electro Wizard Magic Archer
Fireball
Archers Goblin Gang Minion Horde Goblin Barrel Witch Electro Wizard Magic Archer
Poison
Archers Goblin Gang Minion Horde Witch Electro Wizard Magic Archer
Lightning
Witch Electro Wizard Magic Archer
Rocket
Minion Horde Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Goblin Barrel Electro Wizard Magic Archer Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Goblin Barrel Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant
Goblin Gang
Goblin Barrel Giant
Minion Horde
Giant
Giant
Goblin Barrel Archers Goblin Gang Minion Horde Witch Electro Wizard Magic Archer
Goblin Barrel
Goblin Gang Giant
Witch
Giant
Electro Wizard
Giant Magic Archer
Magic Archer
Giant Electro Wizard

Defense Synergies 0 7

Archers
Goblin Gang Witch Electro Wizard
Goblin Gang
Archers Electro Wizard Magic Archer
Minion Horde
Giant
Goblin Barrel
Witch
Archers Electro Wizard
Electro Wizard
Archers Goblin Gang Witch Magic Archer
Magic Archer
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard Magic Archer
Minion Horde Goblin Gang Witch Electro Wizard
Goblin Gang Minion Horde Witch Archers Electro Wizard
Minion Horde Witch Goblin Gang Electro Wizard
Goblin Gang Archers Electro Wizard Magic Archer
Minion Horde Electro Wizard Archers Goblin Gang Witch Magic Archer
Electro Wizard Magic Archer
Minion Horde Witch Goblin Gang
Goblin Gang Archers Minion Horde Electro Wizard
Archers Goblin Gang Minion Horde Witch Electro Wizard Magic Archer
Minion Horde Archers Goblin Gang Witch Electro Wizard Magic Archer
Minion Horde Goblin Gang Witch Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard Magic Archer
Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Electro Wizard
Minion Horde Goblin Gang Witch Electro Wizard
Archers Goblin Gang Minion Horde Witch Electro Wizard Magic Archer
Witch Archers Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Archers Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Witch Electro Wizard
Electro Wizard Archers Goblin Gang Magic Archer
Goblin Gang Minion Horde Witch Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Witch
Archers Goblin Gang Minion Horde Witch Electro Wizard Magic Archer
Goblin Gang Archers Minion Horde Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Witch Magic Archer
Witch Goblin Gang Minion Horde
Minion Horde Witch
Electro Wizard
Goblin Gang Minion Horde Witch
Archers Minion Horde Witch Magic Archer
Goblin Gang Witch Electro Wizard Archers Minion Horde Magic Archer
Archers Minion Horde Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Electro Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde Magic Archer
Minion Horde Witch Magic Archer
Archers Minion Horde Witch Magic Archer
Magic Archer
Goblin Gang Minion Horde Electro Wizard
Minion Horde Electro Wizard Magic Archer
Archers Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Witch Magic Archer
Magic Archer Minion Horde
Minion Horde
Archers Electro Wizard Magic Archer
Witch Magic Archer
Minion Horde Magic Archer
Minion Horde
Witch Magic Archer
Minion Horde Witch
Witch Electro Wizard Magic Archer
Witch Magic Archer
Magic Archer
Archers Minion Horde Witch Electro Wizard Magic Archer
Electro Wizard Minion Horde Witch
Minion Horde
Minion Horde Magic Archer
Minion Horde Electro Wizard Magic Archer
Minion Horde
Magic Archer
Minion Horde Electro Wizard Archers Goblin Gang Witch Magic Archer
Archers Witch Electro Wizard Magic Archer
Goblin Gang Minion Horde Electro Wizard Magic Archer
Magic Archer
Minion Horde
Goblin Gang Minion Horde Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer

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