My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Valkyrie Witch Electro Wizard
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Witch Electro Wizard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Fireball Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage The Log Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant
Fireball
Giant The Log Electro Wizard
Valkyrie
Fire Spirit Giant Witch Electro Wizard
Giant
Rage Fire Spirit Fireball Valkyrie Witch The Log Electro Wizard
Rage
Giant Witch Electro Wizard
Witch
Rage Valkyrie Giant
The Log
Fireball Giant
Electro Wizard
Fireball Valkyrie Giant Rage

Defense Synergies 1 11

Fire Spirit
Valkyrie The Log Electro Wizard
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Fire Spirit Fireball Witch The Log Electro Wizard
Giant
Rage
Witch
Valkyrie The Log Electro Wizard
The Log
Fireball Fire Spirit Valkyrie Witch Electro Wizard
Electro Wizard
Fire Spirit Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard
Valkyrie Witch The Log Electro Wizard
Witch Fire Spirit Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Fire Spirit Valkyrie Electro Wizard
Electro Wizard Fire Spirit Fireball Witch
Fireball Valkyrie The Log Electro Wizard
Witch
Fire Spirit Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Fireball The Log
Fireball Witch Electro Wizard
Fire Spirit Fireball Valkyrie Witch The Log Electro Wizard
Fire Spirit Fireball Valkyrie Witch The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Fire Spirit Fireball Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Fire Spirit Fireball Electro Wizard
Electro Wizard
Valkyrie Fire Spirit Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Valkyrie Witch The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Valkyrie Witch
Fire Spirit Fireball Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Witch The Log
Witch
Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Fireball Valkyrie The Log
Valkyrie Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Fire Spirit Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log Electro Wizard
Fire Spirit Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fire Spirit Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Fireball Witch
Fireball Fire Spirit Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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